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Works great, even on mobile -- but no customer support
7 years ago
Greg_Littlefieldon version 2.3
I picked this shader because I need a well optimized DoF solution for a mobile game I'm working on. And this is typically the kind of shader that hurts performance badly on mobile.. And lo and behold on our 6 years old iPad testbench : 60 FPS! (and our game is quite loaded graphically as it is)
We are using the 'fast' setting (it *is* a mobile game after all). But it works great, and looks great. "Mobile-ready" indeed!
[ Update ] We ran into issues: the script doesn't support being used on multiple cameras, (which is a real problem), and the developper can no longer be contacted: the website is no longer online and the adresse mail no longer exists either. Use at your own risk...
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4
0
I was wanna try before buying but , i bought it and its just not for mobile , frame are just dropppign t much on a 3gb ram and octacore device , i would not imagine release my game with that. May be for PC target but totality not for android
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7
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DOF is not working on Android as expected. Bloom is also very different than in Editor.
Supprt does not reply on my email.
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2
Reply from publisher:
replied 8 years ago
We haven't received any support requests, please make sure that you've sent the email to the correct address: goldenzebrasoftware@gmail.com
Please make sure to include additional information such as device logs.
One more one-star review to get developer attention.
It was good replacement for default unity DOF for iOS, through.
Fix:
There is incorrect define in FxPro::Start():
#if !UNITY_5
remove it and all code inside it to fix.
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4
Reply from publisher:
replied 8 years ago
The latest version works fine in Unity 2017.
M
Only Bloom Works
8 years ago
MohammadAlizadehon previous version 2.29
Im using huawei h30u10 (2GB RAM Quad core CPU Mali 400 GPU)
It's android and nothing works except Bloom
I tried toggling the quality but didn't help.
Email: MohammadAlizadeh1995@gmail.com
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2
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