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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

39件のうち 1 - 10を表示中
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n
No longer works, is not maintained
4 months ago
nickmeeker2バージョン 1.5 で
Developer is no longer maintaining this asset, at least not for URP (my use case). Fixed some compile errors (deprecated API calls), but even after that can't get any behavior out of it at all.
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0
0
j
Doesn't work latest Unity update
4 months ago
jreinjrバージョン 1.5 で
Stopped working along the way, don't buy
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0
0
a
Doesn't Work
2 years ago
argibaltziバージョン 1.5 で
This asset doesn't work in 2023.1.15 and it wasted my time and money. AVOID!!
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0
0
v
Doesn't work in 2022.3 LTS URP for me
2 years ago
victornorバージョン 1.5 で
"You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed." Error spammed every frame
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2
0
D
Works as promised.
3 years ago
DavidVellaバージョン 1.5 で
Fast, easy and flexible. A great asset with a great price. It worked well with my game and I experienced no lag. Used 2 cameras, one dedicated to the blurred background and one dedicated for the rest of the game which is in focus. My requirements were not complex and this was enough for the job.
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0
0
b
Doesn't reply the answers
3 years ago
b4guw1xバージョン 1.5 で
I bought this assset and it's not what i was looking for. So i decided to have a refund. I wrote it to publisher about a month ago. I got no response and it's still pending the refund.
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1
0
d
This asset is very fast.
3 years ago
dohyung97022バージョン 1.5 で
Works great on version 2021.3.11.
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0
0
S
Doesn't work.
3 years ago
Sobrtonogバージョン 1.5 で
Throws errors and you get a grey screen on 2021.3
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0
0
パブリッシャーからの返信:
3 years ago に返信
Hi, Did you follow the instructions that i provided in the asset?
b
Not working with URP and VR
3 years ago
brendan_unity236バージョン 1.5 で
I was unable to get this to work in VR with URP. Whenever I turned on the blur effect, one eye gave me a grey screen, the other eye showed a frozen image of my screen. This looks like a good asset for anything other than my use case and was easy to implement and get working, just not in VR. I have emailed the publisher and did not receive a response after a week. I will update my review and rating if they respond.
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3
0
パブリッシャーからの返信:
3 years ago に返信
Hi I strongly advise you to not use URP for quest 2. Please use the default rendering pipeline for it. Unfortunately, there is no solution for quest 2 in URP for the Unity engine yet. As soon it will be available I will update the asset
i
Unfortunately i cannot get it to work
4 years ago
itsmeblkバージョン 1.5 で
I'm giving it 4 stars because i'm not able to configure it, but i will be more than glad to change it to a 5 star in case i can make it work. I already have Fast PP asset from you, and when i want to add Mobile Blur URP to the Renderer features i get a gray screen and an compile error: NullReferenceException: Object reference not set to an instance of an object UnityEngine.Rendering.Universal.MobileBlurUrpPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Assets/MobileBlur/URP_MobileBlur/MobileBlurUrpPass.cs:85) I need to mention that Blur Mask and Blit material are both set in the Renderer, and i added the Blur feature together with the Post Process URP. Thank you.
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0
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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