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n
No longer works, is not maintained
4 months ago
nickmeeker2on version 1.5
Developer is no longer maintaining this asset, at least not for URP (my use case). Fixed some compile errors (deprecated API calls), but even after that can't get any behavior out of it at all.
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j
Doesn't work latest Unity update
4 months ago
jreinjron version 1.5
Stopped working along the way, don't buy
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a
Doesn't Work
2 years ago
argibaltzion version 1.5
This asset doesn't work in 2023.1.15 and it wasted my time and money. AVOID!!
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0
v
Doesn't work in 2022.3 LTS URP for me
2 years ago
victornoron version 1.5
"You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed." Error spammed every frame
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2
0
D
Works as promised.
3 years ago
DavidVellaon version 1.5
Fast, easy and flexible. A great asset with a great price. It worked well with my game and I experienced no lag. Used 2 cameras, one dedicated to the blurred background and one dedicated for the rest of the game which is in focus. My requirements were not complex and this was enough for the job.
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0
0
b
Doesn't reply the answers
3 years ago
b4guw1xon version 1.5
I bought this assset and it's not what i was looking for. So i decided to have a refund. I wrote it to publisher about a month ago. I got no response and it's still pending the refund.
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1
0
d
This asset is very fast.
3 years ago
dohyung97022on version 1.5
Works great on version 2021.3.11.
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0
S
Doesn't work.
3 years ago
Sobrtonogon version 1.5
Throws errors and you get a grey screen on 2021.3
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0
Reply from publisher:
replied 3 years ago
Hi, Did you follow the instructions that i provided in the asset?
b
Not working with URP and VR
3 years ago
brendan_unity236on version 1.5
I was unable to get this to work in VR with URP. Whenever I turned on the blur effect, one eye gave me a grey screen, the other eye showed a frozen image of my screen. This looks like a good asset for anything other than my use case and was easy to implement and get working, just not in VR. I have emailed the publisher and did not receive a response after a week. I will update my review and rating if they respond.
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3
0
Reply from publisher:
replied 3 years ago
Hi I strongly advise you to not use URP for quest 2. Please use the default rendering pipeline for it. Unfortunately, there is no solution for quest 2 in URP for the Unity engine yet. As soon it will be available I will update the asset
i
Unfortunately i cannot get it to work
4 years ago
itsmeblkon version 1.5
I'm giving it 4 stars because i'm not able to configure it, but i will be more than glad to change it to a 5 star in case i can make it work. I already have Fast PP asset from you, and when i want to add Mobile Blur URP to the Renderer features i get a gray screen and an compile error: NullReferenceException: Object reference not set to an instance of an object UnityEngine.Rendering.Universal.MobileBlurUrpPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Assets/MobileBlur/URP_MobileBlur/MobileBlurUrpPass.cs:85) I need to mention that Blur Mask and Blit material are both set in the Renderer, and i added the Blur feature together with the Post Process URP. Thank you.
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