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URP does not work in Unity 2022.3 version
6 months ago
Lee_Shi_Jinバージョン 1.5 で
Please do not buy it after reading the reviews as it is a non-working asset. If you buy it without reading the reviews like me, you will only waste your money.
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a
Doesn't work with URP.
a year ago
awaydays1986バージョン 1.5 で
doesnt work with URP (at least in Unity 6). Gets errors.
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Straight to the issue - The problem is that hits all layers and shaders and there is no way to exclude them.
Particles and transparent objects become blurred even if at the correct distance, meaning you will need an additional camera for those layers. Changing the target depth will also cause foreground objects to become more or less blurred which is not ideal.
Once you get it into your game in a realistic way it won't be so fast and light-weight because you're having to make other changes to accommodate it, and if it's that much more expensive there's probably better options.
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f
Doesn't work in latest URP versions
3 years ago
fendercodesバージョン 1.5 で
Lots of errors when trying to use the effect in URP on Unity 2022.2
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M
It's not working on mobile
3 years ago
MeepleTouchバージョン 1.5 で
The package works great on Desktop, both PC and Mac but as soon as you try to run on an iOS or Android device, it does not work anymore.
All the scene is blury like the distance is not computed as it is on the desktop.
I tried to contact the developer but I had no answer from him
So for me for the moment the package is useless.
If anyone can give me a hint (I'm using URP and Depth approach on this package)
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0
Just amazing asset.
Basically there is two main approaches behind it.
*Depth mode - which gets the depth data from the depth buffer.
-Advantages: very easy to use, quite performant, comparing to other solutions.
-Disadvantages: may be not the best approach for low end devices.
*Custom shaders - all the depth data is stored in the alpha channel of the image.
-Advantages:
1.SUPER fast, like really fast on mobile. Custom shaders 2.support every mobile feature.
3.Supports lightmaps .
Disadvantage:
1.You need to use just the custom shaders included in the asset. That is not the problem at all tbh, they are much faster alternatives of the standard unity mobile shaders.
The blurring is also very smooth and performant. You actually can see everything in the showcase video.
Very beautiful and performant effect, as the reviews say.
It took me some time to get into this asset. But with a great support of author, who was extremely helpful about the asset implementation details.
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I purchased couple weeks ago, and can clearly say that it is an amazing asset. I am currently using it on my android project where i also use URP. It is fast effect and gives considerable performance advantages, in comparison with the unity post processing stack. I can surely say that it is may be the best kind of Depth of field in the market, taking into account the price, quality, multiple supporting platforms and rendering pipelines.
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