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평점 만점의 리뷰가 11,000개 이상

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1 - 10 / 211개 표시
사용자 리뷰
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s
Spine is not usable?
6 days ago
sebyeock버전 3.6.2
Spine is not usable?
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
5 days ago에 답변됨
Hi! At the moment I am working on large enchansement of the plugin which will allow such things, but at the moment unfortunately spine is not supported.
P
Known Bug, No Fix Or Support In Sight
2 months ago
Ponzel버전 3.6.2
The asset would be / was perfect, but in the current version the outline drawing behaviour changed, specifically when other objects are in front of the outlined object. I would classify this behaviour change as a bug because it's not consistent with the documentation and screenshots on the store - and it seems there is no way to change it. Unfortunately the dev does not seem to provide any support anymore. @alior on the EPO discord has been silent since August 2025. Dear dev, I'm sorry if you're busy / life circumstances are keeping you from proper support right now, but I do see this bug as a major one and have to give a negative review for it. Best wishes.
이 리뷰가 도움이 되었나요?
0
0
B
Lacks draw call optimizations
5 months ago
Bosok버전 3.6.2
The asset is easy to use and works well for a limited number of objects. However, it does not support SRP Batcher or GPU instancing optimizations, so each mesh adds an additional draw call regardless of instancing.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
5 months ago에 답변됨
Hi there! I'll have a look at what I can do to it, but basically its primary use is to highlight objects there and there to let's say outline pickups. For that use case its not a problem at all. Its not designed to outline huge amount of objects (although it still can do it) Anyways ill check out what i can do with it. Thanks for your review and ideas for improvement.
P
missing features and no response to email
5 months ago
Player87Unity이전 버전 3.6.1
don't try to contact the developer; he will ignore your emails :)
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
5 months ago에 답변됨
Hi! I will double check the mail. Not sure what's going on but alot of recent messages goes straight to my spam folder. Sorry for inconvenience.
k
built-in
6 months ago
kolwwens버전 3.6.2
built-in RThandle
이 리뷰가 도움이 되었나요?
1
1
퍼블리셔 답변:
6 months ago에 답변됨
I dont really see a problem. It's made for unification. Built in is going to be discontinued soon. If the asset doesn't fit your needs, use unity refund system and I will allow your refund despite you downloadd the plugin.
S
No DLSS or STP compatibility
6 months ago
SuperJuul버전 3.6.2
Advertised as HDRP supported, but does not support its features. Weird distortions and flickering when using DLSS or STP. The effect is not treated as post processing, so injecting STP before post processing does not fix the issues. The developer seems to be aware as it is brought up in his discord. Very unfortunate, was hoping to use this in my project.
이 리뷰가 도움이 되었나요?
7
0
퍼블리셔 답변:
6 months ago에 답변됨
Hi! Yes I am aware of the issue but for now I am having hard time fixing it due to the fact that using dlss basically destroys depth buffer which the asset relies on. I plan to add depth pass rendering fetch for the asset for the next large update but still having hard time make it all work together reliably. Sorry for the inconvenience and I assure you that the issue is going to be fixed.
S
Fantastic and easy to use
8 months ago
SHADERS2018버전 3.6.2
This is a really well done plugin, support from the developer is great, and it's efficient. For my use-cases this plugin is being used for certain abilities in a multiplayer game and I was able to make this a fully networked asset in under an hour. Getting it up and running took less than 20 minutes at its most basic level. Documentation was lacking a bit, but was still relatively clear, I would appreciate some details on specifically customizing fill parameters in code with a little more documentation (e.g. if I have interlaced how I might modify specifically the gap colour!). Thanks for this great plugin!
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0
0
c
SO EASY
8 months ago
colint6버전 3.6.2
I am a beginner (In Unity 3D specifically) and I spent four hours trying to do this myself. This worked in *literally* 45 seconds. Great, easy to use asset with high modularity.
이 리뷰가 도움이 되었나요?
0
0
S
Impressive
a year ago
Sometimes_Always_Never이전 버전 3.6.1
Simple. Easy. Performant - just as described. Had outlines live in minutes. Thank you!
이 리뷰가 도움이 되었나요?
0
0
m
Works Perfectly!
a year ago
muazshihab이전 버전 3.5.9
Really amazing asset, Works out of the box few seconds to setup i recommend it 100%. Am using it with unity 6 Hdrp had no issues what's so ever 10/10 asset. the effects looks clean and very performance friendly.
이 리뷰가 도움이 되었나요?
0
0
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