평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.33f1 | Compatible | Not compatible | Not compatible |
Clean Height Fog directly samples the world positions of screen pixels in post processing, and change the color directly by their height with given parameters.
This is similar to deferred fog but it can work both in forward and deferred render pipeline.
It's not a real fog, but super fast and stylized for specific games.
Also considers the skybox as their height can not be obtained, but can be sampled by the direction of the pixel direction.
The package also contains a color skybox shader to work with height fog if needed.
Package contains some simple examples with Cube boxes, the building assets in the preview picture is not included in the package.
For best practice the package can be used for stylized games, especially for urban environments that you want the lower world to be dark.
Only supports Unity Built-in Pipeline by now.
Require Post Processing package installed
Clean Height Fog
