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Clean Height Fog is a very simple post processing solution to apply fullscreen color gradient by the height of the pixels directly.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.33f1
Compatible
Not compatible
Not compatible
설명

Clean Height Fog directly samples the world positions of screen pixels in post processing, and change the color directly by their height with given parameters.

This is similar to deferred fog but it can work both in forward and deferred render pipeline.

It's not a real fog, but super fast and stylized for specific games.

Also considers the skybox as their height can not be obtained, but can be sampled by the direction of the pixel direction.


The package also contains a color skybox shader to work with height fog if needed.

Package contains some simple examples with Cube boxes, the building assets in the preview picture is not included in the package.


For best practice the package can be used for stylized games, especially for urban environments that you want the lower world to be dark.


Only supports Unity Built-in Pipeline by now.

Require Post Processing package installed

Technical details

An fullscreen height fog shader included.

A color skybox shader for demonstration, which can also be used in stylized games.

An heigh fog post process stack script.

Some examples to see how it works.

Requires Post-Process package installed.

Clean Height Fog

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502.2 KB
최신 버전
1.0
최신 릴리스 날짜
2022년 12월 9일
원본 Unity 버전
2020.3.33
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