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Capsule based dynamic ambient occlusion and soft penumbra shadows for characters and props.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2020.3.23f1
Compatible
Not compatible
Compatible
Description
Inspired by many AAA titles, this screenspace technique is used for generating very efficient low frequency shadows and ambient occlusion, which are usually missing in places with no direct lighting and shadowing. This greatly helps making characters feel more grounded and allows them to have area light shadows and most importantly it's seamless to implement with the existing light probes system, as the shadows direction is sampled per character from the light probes.
Technical details
Ambient Character Shadows
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$20
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License type: Single Entity
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Standard Unity Asset Store EULALicense type
Single Entity
File size
11.5 MB
Latest version
2.1.1
Latest release date
Mar 30, 2022
Original Unity version
2020.3.23 or higher
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
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Supported by 100,000+ forum members
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