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Capsule based dynamic ambient occlusion and soft penumbra shadows for characters and props.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2020.3.23f1
Compatible
Not compatible
Compatible
Description

Forum Thread

Inspired by many AAA titles, this screenspace technique is used for generating very efficient low frequency shadows and ambient occlusion, which are usually missing in places with no direct lighting and shadowing. This greatly helps making characters feel more grounded and allows them to have area light shadows and most importantly it's seamless to implement with the existing light probes system, as the shadows direction is sampled per character from the light probes.

Technical details
  • Uses a single compute shader for everything, no material shaders are needed.
  • Characters can be dynamically instantiated/destroyed.
  • There's no limit on the number of characters, and the screenspace implementation makes it way more performant than classic shadow mapping.
  • Renders a mask for character meshes so that they don't have self occlusion artifacts.
  • Extremely easy setup with 1 component to be added on the camera and 1 on each character (or arbitrary group of capsules), and their included custom inspectors.
  • Samples the dominant light direction from the interpolated light probe the character is at, and each character works independantly.
  • Uses an axis aligned bounding box based screen space culling per character to optimize an already very performant shader.
  • Allows for rendering ambient shadows only in already shadowed areas using a luminance blend parameter.

Comes with 3 Implementations:

  • Built in render pipeline
  • Post processing stack V2 custom effect
  • HDRP Custom pass

Ambient Character Shadows

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License type: Single Entity
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Secure checkout:
License type
Single Entity
File size
11.5 MB
Latest version
2.1.1
Latest release date
Mar 30, 2022
Original Unity version
2020.3.23 or higher
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members