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VFX
着色器
1/9
60% off while in BETA!

High-quality wireframe rendering can be achieved simply by creating material with this shader - no mesh preprocessing needed. Provides additional features like diagonal removal and transparent double-sided meshes rendering.

Features:

- Blending between wirecolor and fillcolor
- Can be drawn over existing material
- Supports Transparent Render Queue
- Option for removing diagonal edges
- Option for perspective display of lines (line appears thinner as distance from camera increases)
- Flat shading of the fill color
- Rendering of back faces (transparent double-sided objects)
- Supports following graphic APIs: DirectX 11, DirectX 12, OpenGLCore, OpenGLES 3.2 (or OpenGLES 3.1 with Android Extension Pack on Android 5)
- Does NOT currently support DirectX 9

Planned features (FUTURE):

- Interaction with scene lights
- Phong shading (single-pass optimization), including textures
- Better lines caps
- Dashed lines
- Better diagonal edges removal method
- Alternative calculation supporting DirectX 9 level hardware (currently just DX11)

Wilberforce Wireframe is currently in Beta and your feedback is welcome!

Please share your ideas and features you would like to see with us at projectwilberforce@gmail.com. Also see user manual.

Visit forum thread for discussion.

Check out our other projects.

Final Wireframe

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许可证类型:Single Entity
一个实体
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多个实体
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
1.0 MB
最新版本
0.9.1 Beta
最新发布日期
2017年11月2日
原始 Unity 版本
5.3.6
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