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Shader for HDRP entirely made in the shader graph. Customizable fresnel-based shader used to simulate surface reflections of various fabrics. Using the transformation of the height map to normal map, as well as extracting AO and Alpha from the heightmap pattern.

- Customizable fresnel value
- Switching both Normal and Height map
- 100% Build in shader graph
- HDRP only

Fabric Shader HDRP

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$12.99
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License type: Single Entity
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License type
File size
4.2 MB
Latest version
1.0
Latest release date
Jan 26, 2021
Original Unity version
2020.1.17
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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