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Procedural eye shader.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.0f1
Not compatible
Compatible
Not compatible
Description

Recommended Assets

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Motion Blur for URP

Outline Objects


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Eye Shader

An easy way to render your character's eyes.


How it works

  • This is an object shader. You will apply it to an included Eye mesh. The Eye mesh is configured with specific UVs to work with the shader.
  • The shader draws a procedural eyeball on the mesh. You can configure all the eye properties.
  • It is customizable, so the examples include just a few of the effects that you can accomplish by tweaking the parameters.

Features

  • Procedural eye shader with custom lighting controls
  • 19 customizable settings
  • Infinite combinations of eye looks
  • Easy to use and implement

Benefits

  • Create beautiful eyes for your game characters
  • Add a level of realism to your game
  • Make your characters look unique
Technical details

Includes

  • 3 Eye Prefabs
  • Eye Shader

Eye Shader - Procedural Eyes with Shader Graph

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$11.99
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
217.0 KB
Latest version
1.0.1
Latest release date
Dec 1, 2022
Original Unity version
2020.3.0
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Eye Shader - Procedural Eyes with Shader Graph
$11.99