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Procedural eye shader.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.0f1 | Not compatible | Compatible | Not compatible |
Description
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Eye Shader
An easy way to render your character's eyes.
How it works
- This is an object shader. You will apply it to an included Eye mesh. The Eye mesh is configured with specific UVs to work with the shader.
- The shader draws a procedural eyeball on the mesh. You can configure all the eye properties.
- It is customizable, so the examples include just a few of the effects that you can accomplish by tweaking the parameters.
Features
- Procedural eye shader with custom lighting controls
- 19 customizable settings
- Infinite combinations of eye looks
- Easy to use and implement
Benefits
- Create beautiful eyes for your game characters
- Add a level of realism to your game
- Make your characters look unique
Technical details
Eye Shader - Procedural Eyes with Shader Graph
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$11.99
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License agreement
Standard Unity Asset Store EULALicense type
File size
217.0 KB
Latest version
1.0.1
Latest release date
Dec 1, 2022
Original Unity version
2020.3.0
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