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Hello
How to set up the underwater tutorial? I simply played the demo scene but it does not come out properly. What are the steps to be followed?
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パブリッシャーからの返信:
9 years ago に返信
Hi,
I've just fixed a problem with the underwater shader, and made a new demo scene. Please wait some time for the new version to be approved.
I'm using unity 5.3, and could not get the underwater demo scene included to look like the demo scene you link to. I get an error; "Material doesn't have a texture property '_Texture2'
UnityEngine.Material:SetTextureOffset(String, Vector2)
AnimateUnderwater:Update() (at Assets/EasyWater/AnimateUnderwater.js:58)"
Eventually Unity crashes altogether and I have to restart the app. This did not happen prior to importing this asset.
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パブリッシャーからの返信:
10 years ago に返信
Fixed.
No errors anymore.
Although the demo scene is provisory. I'll make a descent one in the future.
B
Very nice. 5 Star but needs underwater tutorial
10 years ago
Boomer_McBooms以前のバージョン 2.97 で
This works well, but the creator has never finished the tutorials. The surface tutorial is great and easy to use. However, there exists no underwater tutorial, by far the more challenging application.
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e
Good set of shaders if you dont have PRO
11 years ago
edsounddesign以前のバージョン 2.97 で
Good set of shaders if you dont have PRO, if you do, then the Water4 shader is better than this.
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パブリッシャーからの返信:
11 years ago に返信
Hi Eduardo,
Thanks for the feedback. Allow me to partly disagree. Water4 is awesome, but there are several PRO users using Easy Water package because professionally, in most cases they don't need an awesome wavy water, but a mobile compatible set of water shaders to choose from.
a
Slight incompatibility with Orthographic cameras
12 years ago
a436t4ataf以前のバージョン 2.96 で
Excellent water for large areas of water with minor waves (e.g. shoreline, beach, lakes, seas on a calm day), IMHO the best compromise between performance + visual quality + ease of use.
I found that it doesn't work correctly with isometric/orthographic cameras - it relies upon the actual distance of camera (which doesn't usually change with ortho cameras), instead of the width+height (which do change with ortho). As a workaround, I shift my camera forwards/back when zooming in/out and this causes the shader to work nicely.
...but that's an unusual edge case (most people are using perspective cameras, I guess), and I should have done it anyway (e.g. Unity's own LOD system needs the same hack).
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V
Realistic water
12 years ago
VectorNector以前のバージョン 2.9 で
Great asset to learn water effects and it's an opportunity for me to understand shaders for mobile device in general. Ran into an issue with my particular phone's GPU and Author has gone above and beyond the call of duty. I appreciate your hard work.
Thank you so much!
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