평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

시각 효과
셰이더
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/13
loading
loading
loading

This project shows how to implement a new shadow rendering technique based on local cubemaps.

This new shadow rendering technique allows high quality shadows to be rendered very efficiently which makes it ideally suited to mobile devices.

The transparency of the scene is rendered offline in the alpha channel of the cubemap. At runtime this info is used to decide if the fragment is lit or in shadows.

Cubemap mipmap interpolation is used to reproduce the softness of the shadows.

This pack includes:
- A complete working project that combines shadows based on local cubemaps and shadow mapping techniques.
- An Editor tool to render the transparency of the scene boundary in the alpha channel of the cubemap.
- Shader implementation of the technique.
- Shader that combines shadows based on local cubemaps and shadow mapping techniques.
- Readme file with a detailed explanation of the technique.

Blog | ARM Guide for Unity | Readme

Dynamic Soft Shadows Based on Local Cubemaps

(40개)
669 users have favourite this asset
(669)
FREE
라이선스
파일 크기
26.9 MB
최신 버전
1.5
최신 릴리스 날짜
2020년 11월 23일
원본 Unity 버전
5.0.0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
언어
어필리에이트 프로그램
멤버십링크 생성기어필리에이트 ID
Feedback
파트너 프로그램
협력사
USD
EUR
Copyright © 2025 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.
USD
EUR
FREE