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C
It's okay. Some things don't work in URP
6 years ago
CleverAndBraveバージョン 1.0 で
Not the perfect shader, but it does look incredibly cool. I did, however, find that only the UNLIT shader worked in URP in the editor and Standalone Builds and even that didn't work at all in WebGL. I managed to get a look that I would use just for Standalone, but it did fall short of my initial imagination when I saw the screenshots in the Asset Store.
I was hoping to go for a solid look with baked shadows and wireframe on top. All the lit shaders turn up pink in URP, so I couldn't bake any lighting.
The UNLIT shader did work, so I opted for the Soft Additive effect, which looks really cool. Just like 80s wireframe cool.
Also, just be aware that, although it does have quad mode, it does not necessarily show off your original topology. It seems to choose a different quad layout in complicated areas. Which was a shame, as I'd hoped it would demonstrate my 3D modelling experience.
Any way, I hope that the URP issue and WebGL issue can be fixed.
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2
1
b
So easy, and even better than expected results!
7 years ago
biggspideyバージョン 1.0 で
Spent money instead of time for once - totally worth it. Exactly the effect I was looking for (quad mesh), along with the built-in effects and alpha'd diffuse texture I already had in place on the material (happy accident) have now jaded me totally, will greatly re-use. Definitely recommended
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1
0
G
Simply fantastic...
8 years ago
GEOMETRICBYTESバージョン 1.0 で
Fantastic asset and the support is great!!! Super recommended.
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1
0
G
brilliant shader
8 years ago
GrassWhooperバージョン 1.0 で
i must say, this shader is totally worth way more than its current price. it almost feels like a steal buying it at this price.
very versatile shader, that you can use in a bunch of ways.
it does exactly what it says it does, you simply drop it on a mesh, and you toy around with it, making your mesh wired.
plus, there are quite a bit of samples in the package too (and the documentation just says, pretty much a lot of information, and even if these 2 were not there, you could pretty much, navigate your self through the shader when its applied to a material with ease, all of the properties are named nicely, and you can understand what each one does, without documentation, or the samples, but they're there, so thats, some neat bonus points).
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1
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J
The best Wireframe Shader for Hololens projects!!!
8 years ago
JuanCamiloAlcarazバージョン 1.0 で
Amazing shader, amazing performance, amazing artistic capabilities. I was working for the hololens platform in single pass render mode and all the other wire frame shaders I have tried before, didn´t work as expected, but this shader is above my expectations. It is really amazing and the price is incredible accesible for any developer. I recommend it a lot!
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3
0
I
A very nice wireframe shader!
8 years ago
I_hope_Unity_DIESバージョン 1.0 で
I've had an idea for a sci-fi/fantasy type game for a while and this will help a lot for the stylistic look I've had in mind. It's actually perfect for my needs and the price is great too. :-)
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2
0
This is not a perfect shader, but it is a really good one that gives me a really nice performance when using it in VR and offers a neat bit of flexibility too.
EDITED: Now that there is a Vertex Color shader in the package it really is incredible! I am going for a toon look with baked lights (in the vertex colors) and using an unlit version of the vertex color shader that performs really nice with the HTC Vive!
Best buy this year for me so far !
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2
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パブリッシャーからの返信:
8 years ago に返信
Thank you for your review!
The vertex lit shader will come in a future update. :)
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11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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