메인 콘텐츠로 건너뛰기
Unity logo
キャンセル
개인정보 설정
장바구니
애플리케이션
Sell Assets

평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

FREE
1 - 10 / 41개 표시
사용자 리뷰
정렬 기준
u
Great free shader
a year ago
Works as intended and has everything I needed it for. Amazing that it's free.
이 리뷰가 도움이 되었나요?
0
0
d
Usefull
a year ago
desdinovait버전 .21
Really ready-to use and usefull asset. Simple to integrate into existing project.
이 리뷰가 도움이 되었나요?
0
0
a
It works
2 years ago
aerinin버전 .21
I used it for a game for the Meta Quest 2. In the Unity editor the wireframe is rendered only on the left eye and is thicker but in the build it works and looks great.
이 리뷰가 도움이 되었나요?
1
0
j
Amazing
2 years ago
jbpett19버전 .21
Wonderful asset and very unique. I'm glad someone took the time to make this kind of material and share it with the rest of us. I'm grateful and thanks!!!!
이 리뷰가 도움이 되었나요?
0
0
a
Great & optimized, but a few issues
3 years ago
aidanbaker2187버전 .21
TL;DR Change the Render Queue from 2000 to 3010 to fix transparency issues. Also, it appears completely invisible in VRChat on my Oculus Quest 2. I'm trying to set this up for VRChat, and it was working great on PC, but it was broken on Quest (Android), so with my very limited knowledge, I peeked around. I'm yet to find why it does not render on Quest, but I discovered that the shader (double-sided cutout) was set to Render Queue 2000 despite being transparent. This caused issues with interacting with transparent materials, so I set it to 3010, and that fixed the transparency issues. The wireframe shader itself is still completely invisible on Quest though. FYI: VRChat currently uses Unity 2019.4.31f1
이 리뷰가 도움이 되었나요?
2
0
A
literally what i want
3 years ago
Alipik버전 .21
all what i need in one.
이 리뷰가 도움이 되었나요?
0
0
j
Works in VR, Unity 2021
4 years ago
jacobmaxfrank버전 .21
Free, simple, and despite what other reviews say, this works great in VR -- at least with OpenVR on 2021.3.4f1 -- if you switch to multipass rendering. 1) Navigate to the XR plugin management: Edit -> Project Settings -> XR Plug-in Management 2) Select the relevant XR plugin, e.g. OpenVR 3) Find the rendering mode or stereo rendering mode field 4) Set it to Multi-Pass or Multi Pass (the spelling differs by plugin) Note: consider the performance impact of this setting on your project
이 리뷰가 도움이 되었나요?
0
0
w
Works well - but does not work with WEBGL build?
4 years ago
w1832262버전 .21
I am having an issue where the wireframe does not render when I build using WEBGL--any ideas why this is? On the other hand, it works within Unity editor and looks great!
이 리뷰가 도움이 되었나요?
1
0
w
very good
4 years ago
Shader still works in Unity 2020.Very good.
이 리뷰가 도움이 되었나요?
0
0
Y
Still works (not in VR however)
5 years ago
YetiBytes버전 .21
Shader still works in Unity 2020, only renders in one eye in VR (just a heads up). Looks good and works as shown!
이 리뷰가 도움이 되었나요?
0
0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo

언어

어필리에이트 프로그램

멤버십링크 생성기어필리에이트 ID

Feedback

파트너 프로그램

협력사
Copyright © 2025 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.