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u
Great free shader
a year ago
Works as intended and has everything I needed it for. Amazing that it's free.
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d
Usefull
a year ago
desdinovaiton version .21
Really ready-to use and usefull asset. Simple to integrate into existing project.
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a
It works
2 years ago
aerininon version .21
I used it for a game for the Meta Quest 2. In the Unity editor the wireframe is rendered only on the left eye and is thicker but in the build it works and looks great.
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j
Amazing
2 years ago
jbpett19on version .21
Wonderful asset and very unique. I'm glad someone took the time to make this kind of material and share it with the rest of us. I'm grateful and thanks!!!!
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a
Great & optimized, but a few issues
3 years ago
aidanbaker2187on version .21
TL;DR Change the Render Queue from 2000 to 3010 to fix transparency issues. Also, it appears completely invisible in VRChat on my Oculus Quest 2. I'm trying to set this up for VRChat, and it was working great on PC, but it was broken on Quest (Android), so with my very limited knowledge, I peeked around. I'm yet to find why it does not render on Quest, but I discovered that the shader (double-sided cutout) was set to Render Queue 2000 despite being transparent. This caused issues with interacting with transparent materials, so I set it to 3010, and that fixed the transparency issues. The wireframe shader itself is still completely invisible on Quest though. FYI: VRChat currently uses Unity 2019.4.31f1
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A
literally what i want
3 years ago
Alipikon version .21
all what i need in one.
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j
Works in VR, Unity 2021
4 years ago
jacobmaxfrankon version .21
Free, simple, and despite what other reviews say, this works great in VR -- at least with OpenVR on 2021.3.4f1 -- if you switch to multipass rendering. 1) Navigate to the XR plugin management: Edit -> Project Settings -> XR Plug-in Management 2) Select the relevant XR plugin, e.g. OpenVR 3) Find the rendering mode or stereo rendering mode field 4) Set it to Multi-Pass or Multi Pass (the spelling differs by plugin) Note: consider the performance impact of this setting on your project
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w
Works well - but does not work with WEBGL build?
4 years ago
w1832262on version .21
I am having an issue where the wireframe does not render when I build using WEBGL--any ideas why this is? On the other hand, it works within Unity editor and looks great!
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w
very good
4 years ago
Shader still works in Unity 2020.Very good.
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Y
Still works (not in VR however)
5 years ago
YetiByteson version .21
Shader still works in Unity 2020, only renders in one eye in VR (just a heads up). Looks good and works as shown!
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