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F
Working in Built In
3 months ago
FAMinigames버전 2.0.1
Edit: Working in editor, when compile the surface was totally pink on mobile
Edit2:
I removed these lines in Both Shaders(Mobile and Default) and working, not pink(default) and black(mobile) anymore after build. I am using Built in Render Pipeline. I hope this helps =D
#pragma only_renderers d3d9 d3d11 glcore gles gles3 metal d3d11_9x xboxone ps4 switch
#pragma only_renderers d3d9 d3d11 glcore gles gles3 metal d3d11_9x xboxone ps4 switch
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u
Not working on mobile
5 months ago
unity_3950BA934A066C634CEB버전 2.0.1
The URP version is not available for mobile. I want a refund.
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A: @ line 1053, "CorrectDepth" was not defined. So I copy-pasted it from another part of the code, and added it in the "Pass" section @862. Then removed the second parameter from the @1053 call.
B: the mobile material is not working, and cannot be upgraded.
To the dev: Please update the shader to 2023. Thank you.
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w
not bad
5 months ago
woskxn12345_chenhaha버전 2.0.1
worked in unity 2023.2 URP, but need little change, when recieve error about "_CameraDepthTexture_TexelSize", open the shader file, and comment all CameraDepthTexture code line like this:
"//uniform float4 _CameraDepthTexture_TexelSize;"
another shader may still recieve error, but at least the water worked.
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K
Does not work on URP
10 months ago
Kviki_Skviki버전 2.0.1
there are a lot of errors during use, I tried to solve them in different ways, but nothing works
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