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A shader for crystals for the URP Render Pipeline
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.2.7f1
Not compatible
Compatible
Not compatible
Description

The package contains a customizable material to make different crystals.


It's a really light shader, optimal for any project using the URP render pipeline.


Within the package you will find:

The crystal shader

A material already set up

A model of a diamond

2 caustic texture (2k and low-resolution version)

A diamond prefab that can be placed in your scene right away

A readme file explaining how to set up your crystal materials

Technical details

The crystal shadergraph

2 example caustic textures: 2K version and 500px version

An example diamond model

An example material

A prefab already set up to be placed in your project

A readme file explaining how to set up the materials


It requires the shadergraph package.

Crystal Shader - Anto3105

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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
4.2 MB
Latest version
1.0.0
Latest release date
Jul 1, 2022
Original Unity version
2020.2.7
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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