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b
Beware, this may not be what you wanted
25 days ago
boombabyon version 1.9
I just saw the presentation here and didn´t read the many comments and purchased it. Don´t be like me. Save your money for something useful. How anyone can give 5 stars for this is beyond me, maybe these reviews are created by bots. Why? Well, look at the presentation again. On first sight, this looks just great, doesn´t it? Well, look a little longer. Do you see that strange jagged noise pattern on the grass? This is not a video compression artefact. The grass looks exactly like that. The shader works with noise patterns, you can´t create clean and clearly visible blades with it, it is in the very nature of this shader itself. Might look good from far away, but if you go near it, it looks like a synthetic 80s video effect. If you want this fuzzy noise style, have fun. For me, this was not as advertised.Author did not reply to my question about this. So for the first time ever, I requested a refund. Do you think I received an answer to this request? Can´t recommend.
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Reply from publisher:
replied 25 days ago
Hey there, As stated in the asset description both on the asset store and the online documentation, this grass is using the shell texture technique and not a billboarding technique. As for not replying to your refund request, as of last year, all refunds are handheld by the Unity team not the developers themselves. I used to give a refund no matter what, and I still do when Unity team asks me. (Even when the email includes harsh or inappropriate language) Please read carefully and ensure it’s relevant to your project before using an asset next time, and even if you don't you will ALWAYS get a refund using the appropriate channels for it.
I
Brutally Customizable & Performant
2 months ago
ItzWatzon version 1.9
An excellent shader for stylized games. I hope the creator keeps supporting it! If dynamic lighting is not working, ensure the Forward rendering path is chosen and not Forward+ or Deferred
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0
D
How do i use on Unity 6 SRP Batcher?
3 months ago
Diego-Programmeron version 1.9
How do i use on Unity 6 SRP Batcher?
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0
U
This is one of the best grass assets, but many bugs on Unity 6
4 months ago
UsefulWeaponon version 1.9
As the title says, i was using this just fine before we updated to Unity 6. Will change review if the update for unity 6 will be released. GPU Instanced Drawing not working and many shader warnings with strange behavior on unity 6. You can still use it partially but it needs an update
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1
0
Reply from publisher:
replied 4 months ago
Hey there, you can contact me at bruteforcegamesstudio@gmail.com so that we can sort out whatever issue you may experience, the asset works for most case in unity 6 but because there are so many pipelines and hardware differences sometimes bugs happen. Hope you understand!
K
Very nice shader
7 months ago
Krodituson version 1.9
The grass looks good imo, there's tons of properties I could adjust to get the look I wanted. The included sample scenes helped me understand how to set it up. I ran into an issue where the grass wasn't showing any additional lights in Forward+ or Deferred+ rendering in Unity 6 URP. I sent an email about the issue, and they responded in 4 days, which is quite reasonable. And the fix they provided in the reply actually fixed the issue. Now I can use many more lights using forward plus and they all show up (more lights than the limits of Forward or Deferred). Edit: (After 3 months) I'm not sure why but they haven't uploaded the fix to asset store version. So you'll have to contact them if you run into this issue.
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1
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F
Works Alright with Some Adjustments
10 months ago
FuriousEXon version 1.9
Author did not respond to support request email. Found that (on URP 2022.3) it looks corrupt when using SSAO set to 'After Opaque' and also errors occur when you have a Decal feature set to default. The grass itself looks nice but the shader needs some work before it matches the rest of the scene.
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Reply from publisher:
replied 10 months ago
Hey there, Just a heads-up—I may need a little time to respond to emails as I have to track down the issue and test it myself. I sent you an email with a quick and easy fix for your problem. For others with the same issue: The author had configured SSAO to render over any opaque materials, creating the intended effect of each blade of grass casting ambient shadows. The fix was simply to set the grass material to a render queue higher than Opaque or adjust the SSAO to render normally. Cheers
s
Gostei!
a year ago
sabbath1989on previous version 1.4
tenho que testar mais, mas gostei.
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J
This asset does not support Terrains neighboring each other!
2 years ago
JiRo_Devon version 1.9
EDIT: Apparently my email to the publisher was sent to spam as I included a bunch of videos, so, the publisher managed to address some of the pain points I raised, the bug I mentioned before was not due to terrains neighboring each other, it was due to the terrains being instanced in case anyone is wondering. I needed to have 15 layers in my terrain and the publishers helped my with that, very much appreciated. So I'm adjusting my rating from 1 star to 3 stars. Let me be perfectly clear, the support experience is 5 stars, but I'm giving this asset 3 stars because the setup and amount of compromises you have do in your projects is painful (like not having normal maps and mask maps in your terrain layers, basically forcing it to look flat) I wish it was a much simpler setup that didn't have any compromises that affect the game experience. ORIGINAL REVIEW: As the headline says I wanted to use this grass on multiple terrains neighboring each other, but it doesn't seem to support that, instead you get an artifact mess and the terrains in question straight up disappears, I reached out to the publisher for support on this issue and I've been ghosted so far, that's why I'm giving this a 1 star, unless that changes I don't have any plans to adjust my review. TLDR, If you want to use this Grass on 2 or more terrains neighboring each other, it will not work!
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1
1
Reply from publisher:
replied 2 years ago
Hey there, I've checked all of my emails and do not see any unread emails from you, you perhaps linked too many videos in one go and/or used flagged words that may have filtered your email in my spam box and then got deleted. Please re-send me a new email without any videos at first so we can fix it together. From just reading your comments I can already deduce what might have happened, it seems like you simply forgot to add the BF_Terrain.cs component to your terrain. Read more about how to use terrains with the Brute Force grass here: https://www.bruteforcegame.com/grass-terrain I've always responded to my clients very promptly, as my answer to your review can attest to!
e
Awesome asset and works for VR
2 years ago
erisgaoon version 1.9
Thank you so much for making this, I don't know how many hours I've spent trying to find interactive grass that works in VR. The documentation page is also really nice! I do wish the Mac/Mobile section had more examples in the documentation, I'm developing for the Meta Quest and would really have appreciated some more examples. One question, for the particle system, I'm seeing it affect the grass even when the particles are in the air. For example, if my player is emitting blue particles, the expected behavior is for the grass to flatten when the particles/player is touching the grass, however, the grass flattens even when my player and the particles are up in the air. Is there any fix to this?
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S
Works like a charm!
2 years ago
Shudrumon version 1.9
Edited comment: Ok, I had an issue with a specific Unity version so the Forward+ rendering path did not worked properly. After very few mails, they understood my problem and provided me a fix for my specific version. With this issue fixed. As promised you drag'n'drop a prefab, and bim, grass ! You just have to configure it. Thank you! --- Previous comment: I'm really sorry for the bad review, and I will happily update it when usable on my project. My short story : I install it on a new projet to test it after purchase, install the package, test it and looks good ! Afer that, I replicate my URP configuration and it no longer works properly: it does not support the Forward+ rendering path, only one light instead the 4 of the forward one. In deferred, the light limit seems higher than 4 by the way. It looks very promising, I only need a flat colored grass like Rocket League, and really hope it will soon support the Forward+.
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1
1
Reply from publisher:
replied 2 years ago
Hey there, I can indeed confirm that the grass asset supports forward rendering in URP, It seems that you're having an unexpected issue that can be quickly resolved by contacting me with more details at: bruteforcegamesstudio@gmail.com I'm always available and happy to help out! Cheers, Matthieu from BRUTE FORCE
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