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This is a collection of billboard shaders with transparency and fog support. Compatible with all platforms and render pipelines.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.15f2 | Compatible | Compatible | Compatible |
Description
The main use of billboard shaders is to replace complex three-dimensional models (grass, bushes, or trees) by two-dimensional images. You can replace your 3D trees with a transparent image of a tree when they are far from the camera. Just create a material from this billboard shader and use your texture. Some sample tree textures included in the package.
Technical details
Related keywords
Billboard Shader
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License agreement
Standard Unity Asset Store EULALicense type
File size
6.7 MB
Latest version
1.2
Latest release date
Sep 30, 2021
Original Unity version
2020.3.15
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