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C
Ui not working
2 years ago
CasualCreator00버전 2.25
when I saw your Asset video promotion, my first guess
was everything can glow even in UI.
that is an illusion in your video promotion on me
anyway, I didn't mean your asset was not good. I will change the rating
Thank your reply!
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퍼블리셔 답변:
2 years ago에 답변됨
Hello, sorry to hear about your experience. I always read and answer any email in less than 24h. I haven't received your email. Please double check that you sent it to the right address: seasidegamestudios@gmail.com
That being said, the asset is not intended to be used on UI, the asset is called "sprite lighting" and that's what the asset does. Also, the term "UI" is never mentioned in the description, in the trailer or in any screen capture. Sorry if you felt miss lead but there was nothing hinting at UI support at all. And lighting support doesn't make a lot of sense either, how should the light affect some images that are overlaid on top of the camera? Unity doesn't support UI lighting and this asset doesn't support it either.
Please feel free to reach out to the support email above if you need any help or have any questions.
This took me about 2 minutes to get something cool on a sprite. Following the VERY detailed instructions, I had a normal-mapped (automated), lit, outlined, and glowing sprite that I could animate to dissolve.
Crazy-amazing.
Moreover, when I reached out with a question, the response was nearly immediate, friendly, and very helpful.
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F
Still doesn't work with URP...
4 years ago
Freshman_Unity버전 2.25
I really love the AllIn1SpriteShader, so hoping this plugin gonna be as decent as that. However, the previous update was more than a year ago and still without URP...
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퍼블리셔 답변:
4 years ago에 답변됨
As the asset description says: "* Only compatible with the Built-In render pipeline"
Currently looking on ways to add real time lighting support to All In 1 Shader, but this asset is and always will be Built-in only, as mentioned in the description.
R
Looks great
5 years ago
RealMcCoyGames버전 2.25
Unfortunately doesn't work with URP. I should have checked before buying. Will you be adding support for URP any time soon?
Other than that works great!
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퍼블리셔 답변:
5 years ago에 답변됨
Hi, thanks for the review, glad you like the asset.
It clearly states that it only works with the Built-In Render Pipeline. It's unfortunate that you didn't read the whole description.
An update with all render pipelines support will come once I publish my current new asset currently in development.
Just like the other asset from the same developer “All In 1 Sprite Shader”, this is a super performant and fancy shader package with lots of extra helper tools (like a normal map generator!)
The developer is super quick to respond to any support enquiries and even went ahead and created a custom variants for my needs.
I’m an asset store junkie (I have 200+ assets) and assets of this developer is one of the few assets that I import to every single project I create.
Don’t buy it only once, buy it twice!
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Got a bit confused trying to get this to work but after emailing the developer they took me through step by step with very quick replies (over a week-end no less) and it all works great now and looks fantastic.
I know very little about shaders or lighting but was easily able to achieve the effects I wanted using asset so would highly recommend it!
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4 Stars (A Interface to modify the shaders material property would be nice to have here, so one does not need to write their own code. But that would just really be a "nice to have" and does not influence the great shader itself) for the asset + 1 Star for the awesome support.
I can also recommend this shader when using it on mobile. (Even though, light simulation on mobile is a pain in the ***)
Maybe if someone also bought the "All In 1 Sprite Shader" a version of that Light shader would be awesome that carries over some effects of that "All in 1 Sprite Shader".
Keep the great work up!
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We purchased this for our game as it solves a lot of sprite lighting issues excellently under one shader rather than having to use multiple. I shot off an email to the dev for an edge case use for this shader involving receiving shadows that would have been a nice to have feature and lo and behold it was added into the 2.0 version and works beautifully! This dev is amazing!
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퍼블리셔 답변:
5 years ago에 답변됨
Thanks for the kind words. This kind of feedback make all the effort worth it. Really happy that you are finding the asset useful :D
It does everything it says and it is simple to set up. Also the support is great, I made some silly mistakes when setting it up and they were very patient helping me out.
If you are struggling to get the glow looking as in the web demo, make sure you turn on HDR in your project settings.
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