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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
6000.0.41f1 | 不兼容 | 兼容 | 不兼容 |
Currently, only the latest Unity 6 URP (16 and 17+) is supported as this edition is what I'm currently working on. I may add backwards support or HDRP support if there is any demand for it but my assets are mostly for my game, which will be shipped with Unity 6+.
🎮 Check out the live web demo here (may not have latest updates)
🎁 Bundle Deal: This package is included in the Neko Legends - All 3D & VFX Bundle, giving you even more value for your creative projects.
📦Portal Model: This package includes a Portal 3D model as shown in the demo.
📦 Important Installation Notes:
- Demo_Minimal scene can be run without installing any dependencies and you can toggle on/off each shader manually in play mode to see the full screen effect.
- The Shared Assets Demo URP (FREE) package is required for the Demo_ShaderAlgorithmicArt_URP demo scenes to function as shown in the video demo since it needs some prefabs and demo scripts from it.
- Demo_ShaderAlgorithmicArt_URP scenes requires:
- Requires New Input system. Add by going to Window -> Package Manager -> Unity Registry -> Input Sytem
- Requires CineMachineCamera. Add by going to Window -> Package Manager -> Unity Registry -> Cinemachine
🎬 There are two scenes:
Demo_Minimal
Demo_ShaderAlgorithmicArt_URP
✨URP Shaders:
- Aurora
- BlackNoise
- Christmas
- CrystalCloud
- Electric
- Flame
- Frost
- GravityWell
- Gyro
- Hearts Zoom
- Heavenly
- HypnoticPlasma
- Lighting
- Luminous Pond
- Nexus
- Sprites
- Stellar Threads
- Swirl
- Twisted Snake Tunnel
- WaterSurface
- Cybernetic Consciousness (v1.1)
- Blood Drip (v1.2)
- Psychedelic Ripple (v1.3)
- Void Tunnel (v1.4)
- Planet Shift (v1.5)
- Celestial Firefly (v1.6)
- Eye of the Storm (v1.7)
- Bubble Grid (v1.8)
- Prismatic Core (v1.9)
- Star Flare (v2.0)
This asset combines my desire to add effects to weapons with my interest in creating portals. Future weapon packages will include examples demonstrating how to apply these shaders effectively.
As I create more weapon or portal shaders that remain simple, I'll add them to this asset rather than releasing a separate one.
demo background is aI generated. Shader code is ran through various AI for performance boost optimizations and tweaks
Algorithmic Art Shader
