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Solid Asset with good HDRP/URP/Built-In support
2 years ago
dakotairsikon version 1.0
Solid value, but the real shining star here is the support from the package author. Effective communication Willing to help resolve any issues encountered Sincere Other package authors, TAKE NOTES, this is how it's done. If you have problems with any of the Piloto products, just join their Discord and you'll see these guys are legit with an almost ticket like way to handle issues in a timely manner even offering alpha updates in real time to keep you moving as they stabilize the solutions for an asset release update. Remember, technically these guys are ONLY responsible for making sure their assets work on the specified platform - but they seem very commited to making sure their assets work in as much of Unity as possible (as they should, since the quality of the assets speak for itself - amazing)
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Reply from publisher:
replied 2 years ago
Thank you for the kind words! We're always happy to give support for our customers! :D
r
Nice Looking Asset but does not fully work
3 years ago
respectyodaon version 1.0
There are problems with the shaders even after upgrading the asset to Standard Pipeline or Universal Render Pipeline. The author of this asset needs to update this asset.
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1
Reply from publisher:
replied 3 years ago
Hello, so sorry! Your review actually brought to our attention that indeed this package has broken with the latest versions of unity. I'm working on an update that brings new powerups and also fixed all the shader issues, should be out next month. Meanwhile, please consider sending me an email so I can send to you a preview version of the updated shader that should fix these issues. Sorry for this!
d
Amazing
3 years ago
douglimaon version 1.0
Reviewer was gifted package by publisher.
I love this - so many different assets and everything looks awesome, fantastic VFX work!
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Reply from publisher:
replied 3 years ago
Thank you for reviewing our stylized powerups and auras fx kit! Glad to know it pleased you!
g
Preciso de ajuda
4 years ago
giftgamebron version 1.0
I'm getting this return error... the result is that I see everything in pink... can you help me ? Shader error in 'Stylized Powerups/Unlit Fresnel Vertex Color Blend': Couldn't open include file 'Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl'. at line 682 Compiling Vertex program with _ALPHALAYER_ALPHA _BLENDMODE_ALPHA _ENABLE_FOG_ON_TRANSPARENT _MASKTEXTURELAYER_BLUE _SURFACE_TYPE_TRANSPARENT Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIG Compiling Fragment program with _BLENDMODE_ADD _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHATEST_ON _BLENDMODE_ALPHA _BLENDMODE_PRE_MULTIPLY Shader error in 'Stylized Powerups/Unlit Simple': Couldn't open include file 'Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl'. at line 664 Compiling Vertex program with _ALPHALAYER_ALPHA _BLENDMODE_ADD _MASKTEXTURELAYER_ALPHA _SURFACE_TYPE_TRANSPARENT Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHALAYER_BLUE _ALPHALAYER_GREEN _ALPHALAYER_MASKTEXTURE _ALPHALAYER_RED _ALPHALAYER_RGBA _ALPHATEST_ON _BLENDMODE_ALPHA _BLENDMODE_PRE_MULTIPLY _ENABLE_FOG_ON_TRANSPARENT _MASKTEXTURELAYER_BLUE _MASKTEXTURELAYER_GREEN _MASKTEXTURELAYER_RED _MASKTEXTURELAYER_RGBA _USEMASK_ON
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Reply from publisher:
replied 4 years ago
Hello, have you updated the shaders using the provided .unitypackages? If you are using the Standard pipeline, for example, you need to use the provided .unitypackage that contains the proper shaders for it. You can find instructions on the quickguide .txt file provided with the package. If that doesn't work, you can also e-mail me directly at: leonardo.v.alvarez@hotmail.com Hope it works!
N
Not showing correctly
4 years ago
Nidoraon version 1.0
Got error since install. All shown purple unusable particles. Using Unity 2020.3.25f1 Shader error in 'Stylized Powerups/Shield Shader': Couldn't open include file 'Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl'. at line 608 Compiling Vertex program with _BLENDMODE_ADD _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHATEST_ON _BLENDMODE_ALPHA _BLENDMODE_PRE_MULTIPLY
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Reply from publisher:
replied 4 years ago
Hello, this has happened before and usually its when the package doesn't upgrade to their rendering pipelines. Have you updated the shaders using the provided .unitypackages? You can find instructions on the quickguide .txt file provided with the package. If that doesn't work, you can also e-mail me directly at: leonardo.v.alvarez@hotmail.com Hope it works!
l
Good asset
4 years ago
lishengshun01on version 1.0
Got shader error at first because the default was for HDRP and I use Built-in, contacted the seller and he helped me through the process and I got it working for built-in RP. It was that I didn't read the "read-me" file called "Stylized... VFX guide".
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Reply from publisher:
replied 4 years ago
Hey Could you give me more info such as your unity version and your shader level on your build settings so I can troubleshoot this and update the package? I'll get it fixed ASAP! Thx in advance
g
Recommend
4 years ago
gabrielctorres38on version 1.0
Reviewer was gifted package by publisher.
Really pretty particles, works on all pipelines.
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Reply from publisher:
replied 3 years ago
Thank you for reviewing our pickup and powerups fx kit! They also play nice with our other effects pack ; )
M
no showing
4 years ago
Mr-Fox080on version 1.0
Shader error in 'Stylized Powerups/Shield Shader': failed to open source file: 'Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl' at line 609 (on d3d11) Compiling Vertex program with UNITY_PASS_SHADOWCASTER _SURFACE_TYPE_TRANSPARENT _BLENDMODE_ADD _ENABLE_FOG_ON_TRANSPARENT Platform defines: UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING
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Reply from publisher:
replied 4 years ago
Hello Mr-Fox Did the problem get fixed? You can find instructions on how to update the shader using our provided quickguide.txt file. This error is usually a missmatch of rendering pipelines, which can be fixed by importing the provided .unitypackage files. Please e-mail me if you need further support to make the package run! leonardo.v.alvarez@hotmail.com
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