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3D customisable Orbs to add a unique touch to your project with procedural generation and custom shading
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.2.8f1 | Compatible | Not compatible | Not compatible |
Description
Overview
Drop in the 3D Orb gameobject and adjust the properties to create some mystery in the project.
Ideal for a fantasy / futuristic world, or to complement your fictional creatures.
No set-up required, intuitive interface.
Customisable Features
- Size – Alter the radius
- Detail – Change the vertex count
- Effect – Modify the amount of fluctuation
- Brightness – Intensity of the light emitted
- Definition – Clarity of the orb
- Colour – Base colour across the orb
- Vary – Determine if orb changes colour over time
- Vary Offset – Select different colour variation
Technical details
Procedural Orbs
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$9.99
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License agreement
Standard Unity Asset Store EULALicense type
File size
613.9 KB
Latest version
1.0.0
Latest release date
Apr 29, 2022
Original Unity version
2021.2.8
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