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So many beautiful AAA assets for a great price!
a year ago
darkrainbowsprinkles이전 버전 2.72
Used this assets for weapons and abilities in one of my projects, they did the job perfectly c:
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e
Best spell asset I own
2 years ago
edmek55555이전 버전 2.72
I make a fair amount of fantasy style games that require spells. This is by far the easiest to use spell pack I own. The effect look great, scale up well, but most importantly, this pack comes with things that are easy to overlook. The hit impacts, muzzle flashes, and sound effects in particular. You can make actual full spells from projectile, to hit effect, to sound all with this one pack and not many packs offer that level of depth
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f
Incredible, lots of choices, works great in URP
3 years ago
fizzyfrosty이전 버전 2.71
This pack really has pretty much everything I need for my fantasy action game. Casting auras on self, on targets, projectiles, ground travel spells. All the spells are pretty common ones you'd want in a fantasy game, so no effects too unique that I couldn't make it work.
Demo scenes worked really well in showcasing how each spell can work when you stack particles together. Also really great that the particle prefabs all came with sounds! Didn't expect that, and it was just fantastic.
The ONLY thing I wish this pack had were ground impact particles, like an explosion causing a crater on the ground temporarily, or burn marks. Otherwise, it's great.
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S
Just Once I'd Like to Download an Asset and Have it Work
3 years ago
SilentBobUS이전 버전 2.7
Based on what I can see in the YouTube videos, it looks like this asset has a lot of value, providing all of projectile, slash, nova and blast effects I will need for my project.
However I've been at it for hours and I still can't get the projectiles to look like the ones in the video. Virtually all still have aspects that are either invisible or solid white. Some are completely invisible.
Aside from pure audio components or .png textures this appears to be a common theme in the Asset Store. Whatever version the assets were written in is not a version that works with the newest version of the Unity Editor. All come in with pink objects, unsupported shaders, etc. All demos scenes are broken out of the box, and like this asset, none of the "upgrade to URP" utilities resolve all of the issues.
Until asset developers get serious about keeping their assets up to date, I am going to cap my reviews at 3 stars for any assets that take more than an hour to get basic functionality working.
Also, in reply to the publisher. Around 90% of the prefabs are invisible in the demo after creating a new 2D (URP) project, importing the asset, and running the "Magic Arsenal URP Upgrade (Default Asset)"
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퍼블리셔 답변:
3 years ago에 답변됨
If you contact me directly through my support site, I will usually reply within a day or a few hours if I'm at my PC. Screenshots are usually enough for me to figure out what the problem may be. Keeping all my assets tested and updated for every single version of Unity is simply not viable, instead I go by feedback I get from customers and try to solve most issues as they get reported.
https://archanor.com/support.html
I also have answers to the most common problems on the same site in the FAQ (pink and invisible particles). Usually the answer here is to upgrade to URP and enable Depth Texture in the project.
The asset was made (and previewed) in the built-in pipeline, this is why there are some extra steps to get it going with URP. You have less realtime lights available, and also URP does not just render additive materials very well for some reason. I'm not sure, but switching between deferred and forward rendering could solve this visual problem if the pipeline supports it yet.
In some cases there can be some severe bugs with the latest Unity version, so I recommend that you use the latest available LTS version.
Edit (25. aug): I don't get notifications anywhere when reviews are updated which is why I recommend that you use the proper support channels.
If you are using 2D URP you will simply have to disable the Soft Particles setting on the materials. It would be good to know which version of the editor you are using so I can test/reproduce in case anything else is wrong.
I also want to explain here that in the Standard/Built-in render pipeline particles are showing up normally when Soft Particles is enabled, but in URP (to everyone's confusion) they are just invisible if the Depth Texture setting is disabled. I think this may be fixed in later versions of URP.
They will also not render when there's no depth (e.g. if you are using an isometric camera), which means they might be invisible for the 2D template.
Kenneth F. Moe
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