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Visually the effect looks great and is performant when considering rendering / GPU. However the animation script is very inefficient and not very well written. If you buy this asset and want the best performance you will need to spend ~10 minutes fixing the script up, but aside from that it's pretty awesome.
The script also does not seem to take pooling into account. By default once the animation is finished it's just over and you can't replay it.
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Effects are great. The blood effects are gameobjects which plays when gameobject initialize. However, there is no trigger when the effect completes. This created challenge while pooling the effect. Developer might want to upgrade the asset with triggers for VFX completion. For now, I'm assuming 3 sec is the time before effect can be replayed.
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4
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when click 'BloodDemo' scene play button, appear this message
"All compiler errors have to be fixed before you can enter playmode!"
please fix it !!!!!
Crash with 'VolumetricBloodFX' asset
Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_MouseOrbit.cs(5,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'BFX_MouseOrbit'
Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_MouseOrbit.cs(19,10): error CS0111: Type 'BFX_MouseOrbit' already defines a member called 'Start' with the same parameter types
Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_MouseOrbit.cs(28,10): error CS0111: Type 'BFX_MouseOrbit' already defines a member called 'LateUpdate' with the same parameter types
Assets\KriptoFX\VolumetricBloodFX\Scripts\BFX_MouseOrbit.cs(100,18): error CS0111: Type 'BFX_MouseOrbit' already defines a member called 'ClampAngle' with the same parameter types
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8
Reply from publisher:
replied 3 years ago
Just you have a script with the same name in your project. Just remove this script.
A
Effects are nice but the script are pretty bad written.
4 years ago
AmuletGameson version 1.0.0.2
This pack definitely worth its price in terms of content, but when I check the script that responsible for cycling through all the textures in order to create the effect is pretty bad written in my opinion. I know this could be a little bit unfair to the developer since he seems to be a VFX artist instead of programmer, but still I can't help but drop a note here to warn the others who consider to buy this pack.
Of course to make the asset's script to personal fit each user who bought this pack is impossible and we all need to do some changes afterward, all I wanna say is you probably don't wanna to just put it in your game without any modifying of the script for performance.
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It's wrong to write that's sprites patricles. It's not parcticles, it's planes with uv ofsset of textures. Please fix description!
So asset is good.
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3
Reply from publisher:
replied 8 years ago
Hello,
I meant the animation of blood particles not a particles of unity (like a shuriken particles).
I will change to "blood particles recorded in sprites" :)
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