Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
VFX
Particles
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/11
Lux Lit Particles provide advanced particle shaders which add high quality yet performant real time lighting including normal mapping, wrapped around diffuse lighting, translucency and directional shadows in order to make your particles just fit your scene’s lighting — all drawn within a single shader pass.

The package ships with shaders supporting Unity's LWRP as well. These need Unity 2019.1 or 2019.2 and LWRP 5.16.1 or 6.9.1.

Lighting Features (Built in RP)
● Support for real time directional, spot and point lights (per pixel and/or per vertex).
● Per pixel lighting and normal mapping for 1 or 4 lights.
● If only one light uses per pixel lighting 3 additional lights will be shaded per vertex.
● Particles may receive directional shadows (per vertex or per pixel).
● Wrapped around diffuse and simple translucent lighting.
● Ambient lighting: Skybox, gradient and color are supported (per vertex or per pixel).
● Particles support Light Probes (per vertex or per pixel).
● Particles may cast shadows (WIP).

Particle Features (Built in RP)
● Lux Lit Particles have been written with classic view aligned billboards in mind. Other billboard modes like Horizontal Billboards or non view aligned billboards are only partly supported.
● The provided shaders only support alpha blended particles.
● Flipbook blending is supported.
● Lux Lit Particles may use tessellation in order to enhance per vertex calculated lighting and shadows while still rendering at high speed.

Compatibility
Lux Lit Particles have been successfully tested on DX11, OpenGLCore and Metal (desktop). Mobile platforms neither have been tested nor are recommended. DX9 is not supported.

Features (LWRP)
The LWRP shaders offer advanced lighting such as additional lights, transmission and real time shadows.
● Support for directional, spot and point lights
● Real time per pixel or per vertex shadows for directional and spot lights
● Tessellation.
● Transmission lighting.
● Support for flipbook blending, soft particles and camera fading next to a bunch of blending modes and proper fog.

Documentation / Documentation LWRP / Official Thread

Other members of the Lux family
● Lux Water – a fast, easy and almost complete water rendering solution
● Lux Plus – an advanced deferred shader framework which brings deferred skin, translucent and anisotropic rendering to the built in render pipeline – next to features such as dynamic snow and wetness, parallax occlusion mapping and tessellation
● Lux LWRP Essentials – a growing collection of manually optimized HLSL shaders and a selection of custom nodes for Shader Graph like toon lighting and transmission.


Lux Lit Particles

(9)
164 users have favourite this asset
(164)
$12
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
17.0 MB
Latest version
1.1
Latest release date
Nov 2, 2024
Original Unity version
5.6.3
Support
Visit site
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR