跳至主要内容
Unity logo
取消
隐私设置
购物车
应用
Sell Assets

11000+款5星资源

8.5万+用户参与评分

10万+社区成员鼎力支持

每款资源都经过 Unity 审核

显示 1 - 10 of 93
用户评论
排序
H
Great Asset for a Rpg Game
2 months ago
A really Great Asset Wonderful for all Rpg Game Styles and Great for Magic Spells Effects You will not Regret Buying it. Keep up the Good Work Love all the Effects for Fire and Spells.
这条评论是否有帮助?
0
0
c
Great product but cannot build the game
5 months ago
cheikhna基于版本1.0.3
Great product but error generated when trying to build the game in the last version of unity in 2025.
这条评论是否有帮助?
0
0
A
It's great, they had a bug but it's been fixed.
5 months ago
Aligathor基于版本1.0.3
If you get an error when using the shader (in URP), here's the modified version of the shader: Shader "Custom/AdditiveTintable" { Properties { [MainTexture] _MainTex ("Color (RGB) Alpha (A)", 2D) = "white" {} [MainColor] _TintColor ("Tint Color (RGB)", Color) = (1, 1, 1, 1) _InvFade ("Soft Particles Factor", Range(0.01, 3.0)) = 1.0 } SubShader { Tags { "RenderType"="Transparent" "Queue"="Transparent" "RenderPipeline"="UniversalPipeline" } LOD 200 Pass { Cull Back Lighting Off ZWrite Off Blend SrcAlpha One HLSLPROGRAM #pragma vertex vert #pragma fragment frag #pragma multi_compile_particles #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" struct Attributes { float4 positionOS : POSITION; half4 color : COLOR; float2 uv : TEXCOORD0; }; struct Varyings { float2 uv : TEXCOORD0; half4 color : COLOR; float4 positionCS : SV_POSITION; #if defined(SOFTPARTICLES_ON) float4 projPos : TEXCOORD1; float viewDepth: TEXCOORD2; #endif }; CBUFFER_START(UnityPerMaterial) float4 _MainTex_ST; half4 _TintColor; float _InvFade; CBUFFER_END TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex); Varyings vert(Attributes v) { Varyings o; o.positionCS = TransformObjectToHClip(v.positionOS.xyz); o.uv = TRANSFORM_TEX(v.uv, _MainTex); o.color = v.color * _TintColor; #if defined(SOFTPARTICLES_ON) o.projPos = ComputeScreenPos(o.positionCS); o.viewDepth = -TransformWorldToView(TransformObjectToWorld(v.positionOS.xyz)).z; #endif return o; } half4 frag(Varyings i) : SV_Target { half4 col = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv) * i.color; #if defined(SOFTPARTICLES_ON) float rawSceneDepth = SampleSceneDepth(i.projPos.xy / i.projPos.w); float sceneZ = LinearEyeDepth(rawSceneDepth, _ZBufferParams); float partZ = i.viewDepth; float fade = saturate(_InvFade * (sceneZ - partZ)); col.a *= fade; #endif return col; } ENDHLSL } } }
这条评论是否有帮助?
2
0
D
Not working with URP
2 years ago
Dmitry_Nikitin基于版本1.0.3
Not working with URP, all fire is pink
这条评论是否有帮助?
2
0
J
Not work on URP
2 years ago
JTitos23基于版本1.0.3
All pink in URP. Any solution?
这条评论是否有帮助?
1
0
M
Good asset
2 years ago
Marc_Dorcel基于版本1.0.3
Good asset
这条评论是否有帮助?
0
0
R
They do NOT work with URP
2 years ago
RiverExplorer基于版本1.0.3
I tried dozens of shaders. They all look white or pink.
这条评论是否有帮助?
0
0
y
dfgd
2 years ago
yamata1905m基于版本1.0.3
dgd
这条评论是否有帮助?
0
0
s
pas en build
3 years ago
stigmamax基于版本1.0.3
l'asset génére des erreurs qui empêchent de compiler le projet.
这条评论是否有帮助?
1
0
X
Looks good but...
3 years ago
XJonOneX基于版本1.0.3
All the different fire prefabs look fantastic. However, even though it says it's compatible with URP, it's not out of the box. You need to change some of the shaders to use legacy particle shaders. Author suggested using the converter, but that only worked for materials using the standard shader. He never got back to me about the other shaders that didn't convert. I had to use trial and error to see what worked best. At least it's free!
这条评论是否有帮助?
3
0
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
Unity logo

语言

反馈

合作伙伴计划

合作伙伴
Copyright © 2026 Unity Technologies
所有价格不包含税