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1/7
Simple Fairy System allow a particle system to follow your player, or make custom transform of position and color with a Sphere Sensor, with IDLE state Compatible with meshtint fairy assets
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.13f1
Compatible
Not compatible
Not compatible
2020.3.26f1
Compatible
Not compatible
Not compatible
Description

It's an easy system, I put in my value, you can change it as you wish (some fields are here to help and show what the particles is doing.

Package content :

  • Documentations (1 DOCX, 1 PDF (same thing in) + older documentations to see changes)
  • Five scripts (one for camera control, one for player control, one for mouse lock, one for the “Fairy” and one for the “Trigger”)
  • Two Editors scripts (For Visual and ReadOnly Options)
  • Four prefabs used in demoscene, to show you when it’s already setup
  • Fives prefabs used as "Fairy Points" for make the transform on your targets
  • One exemple particles (As a Fairy), and example particles with Wings
  • One very very simple Demo scene
  • Two Materials for the particles system, Two Materials for the demo scene, Two Materials for Wings (easy to upgrade in URP / HDRP)

Fairy System

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$7.99
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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
5.7 MB
Latest version
1.0
Latest release date
May 25, 2022
Original Unity version
2020.3.13
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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