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Realistic Fog FX is a pack of billboard particle effects designed for both realistic and stylized environments, and can quickly add extra atmosphere to your scene.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.24f1
Compatible
Compatible
Compatible
2019.3.10f1
Compatible
Compatible
Compatible
Description

Realistic Fog FX features 3 types of fog effect prefabs in two styles which can easily be dragged & dropped into your scene.


✅ Built-in ✅ URP ✅ HDRP


WebGL Demo (Built-in)


The custom shader lets the fog blend in with the environment, as well as fades out the billboards slowly depending on the camera distance to avoid billboard textures popping in/out.


The effect can be scaled through by changing the Start Size and Radius in the particle system. The fog color is easily tinted via Vertex Color in the particle systems, or directly via the custom shader.


The asset also includes a bonus dust particle system, smoke puff effect and a smoke trail effect.

Technical details

This asset includes:


  • 3 particle system prefabs in two styles
  • 4 bonus particle systems
  • 1 custom shader
  • Upgrade packages for URP and HDRP

The fog effect uses one simple texture at 1024x1024, with an alternate style version using a 8x8 spritesheet.


Prefabs included:


  • Horizontal billboard effect that works well against flat surfaces
  • Mixed horizontal & vertical billboards
  • Falling fog billoards

Bonus prefabs:


  • Smoke puff (2x)
  • Smoke trail
  • Floating dust effect

Custom shader:


With Soft Particles or Depth Texture (depending on SRP) enabled in your project, the custom shader lets you fade particles towards geometry such as walls and floors in your scene.


The shader also allows you to fade the billoards out as the Camera moves through them to avoid clipping artifacts (billboards popping in).


The custom shader also allows particles to fade properly with Scene Fog (in Lighting settings).

Realistic Fog FX

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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
11.0 MB
Latest version
1.0
Latest release date
Oct 29, 2021
Original Unity version
2019.3.10 or higher
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