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The Camera-Adherent GPU Particles is a cutting-edge plugin designed for creating captivating lens-front special effects.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.22f1
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2022.3.20f1
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2022.3.27f1
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2022.3.33f1
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描述

The Camera-Adherent GPU Particles is a cutting-edge plugin designed for creating captivating lens-front special effects. If you have ever encountered issues related to mobile performance, particle camera tracking, or preheating, it should be a good choice for you. Crafted with a focus on optimal performance for mobile devices, its feature list includes:

  1. Utilizing GPU-based particle simulation and culling processes without the need for SSBO buffers, ensuring excellent performance on mobile devices and seamless cross-platform compatibility.Efficient Particle Simulation:
  2. Support for generating particle systems exclusively in front of the camera, reducing the computational load of particle simulation and rendering.Selective Particle Systems:
  3. Implemented with GPU instance architecture, avoiding the use of geometry shaders to significantly reduce mesh count, thereby enhancing cross-platform support.GPU Instance Architecture:
  4. Comprehensive particle functionalities such as displacement vectors, fade in/out effects, noise parameters, soft particles, and more.Versatile Particle Features:
  5. Intuitive support for Stretched Direction, equivalent to Unity's Streched Billboard, providing enhanced visual effects.Stretched Direction Support:
  6. Includes sample implementations for creating mesmerizing snow and ice storm effects, showcasing the plugin's capabilities.Snow and Ice Storm Examples:
  7. Features a detailed rain simulation example, demonstrating the plugin's flexibility in handling diverse weather effects.Rain Example:
  8. The new features (RandomRotate, TileSheetAnimation, TileSheetRandomSample)
  9. The new Deoms(FallingLeaf, Smoke, FallingSakura)



技术细节
  1. GPU simulation(Use compute shader)
  2. GPU frustum culling(Use compute shader)

Camera-Adherent GPU Particles

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$60
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许可证类型:Single Entity
一个实体
适用于个人或小型企业。
多个实体
适用于大型企业或多用户。
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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
10.4 MB
最新版本
1.0.2
最新发布日期
2024年6月20日
原始 Unity 版本
2022.3.20
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