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Transform any mesh into real-time dynamic voxel art. With a range of customizable settings and a simple setup. Perfect for adding unique visual effects to your game.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.37f1 | Not compatible | Compatible | Compatible |
설명
Dynamic Voxelizer provides a versatile solution for creating 'fake' voxel effect for your models in real time.
Features:
- Wide Range of Properties: Offers various settings to customize the voxel and transition looks.
- Optimized: Includes multiple variants of the effect to balance performance impact across different scenarios.
- Easy Setup: Simply attach the script, click a few buttons, adjust a few values, and you're ready to go!
- Compatible with both mesh and skinned mesh renderers.
- Beginner-Friendly: Suitable for all skill levels.
- Advanced Shaders: Created with Shader Graph for seamless integration with your own shaders.
- Custom Textures: Comes with 29 unique textures used for dissolve patterns.
- Works with Any Mesh: Integrates smoothly with low-poly models as well as complex AAA characters.
Join Discord for updates, to report issues, or to say hello!
Please check the documentation before purchasing.
Compatibility: Supports URP and HDRP, Unity 2022.3 and above (Unity 6 Support).
Limitations: No Built-In support. Requires VFX Graph. Your shaders can be modified to support the voxelizer effect, but they must be created with Shader Graph.
Important Notes:
- Performance Considerations: The effect can become performance-heavy if used improperly. It is not suitable for rendering many voxelized objects simultaneously, especially on low-end platforms. Please refer to the documentation for more information.
- Grid Size Limitation: The grid cannot be too small; creating a grid that is too small will result in poor-looking voxels with visible 'holes.'
- This effect does not use a mesh-to-voxel conversion algorithm. Instead, it uses VFX Graph mesh sampling methods along with other approximations to achieve a voxel-like appearance.
Technical details
Dynamic Voxelizer
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파일 크기
286.4 MB
최신 버전
1.0
최신 릴리스 날짜
2024년 9월 13일
원본 Unity 버전
2022.3.37
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