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1 - 10 / 13개 표시
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A
Best bullet decals and SFX/VFX combo on Store!
3 years ago
Abnormalia_이전 버전 V.1.7
Work like charm for my current project, very well structured and updated frequently!
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0
0
퍼블리셔 답변:
2 months ago에 답변됨
Thanks for kind words.
b
Very good with a small problem
6 years ago
branigulas이전 버전 V.1.4
This asset is really really good. But there is a small problem and Im quite surprised noone has pointed that out. Some of the elements are messed up. Wood acts like glass and glass acts like wood etc... So for correct working We had to rename the elements. Thats a shame, its messed up a bit, but its really good asset in general.
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0
0
Excellent:
1. Sounds
2. VFX
3. Some props)
Bad:
1. Decals are simple quads with simple materials - are not suitable for complex geometry and creates artefacts on corners
2. Textures were not collected to atlases
3. Scripts aren't optimized - using "Instantiate" everywhere
4. Potential bug - using "hit.collider.material instead" of "hit.collider.sharedMaterial"
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2
2
A
Great asset
6 years ago
Aleksandr409이전 버전 V.1.5
High-quality sounds;
Excellent decals;
Easy to use.
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1
0
n
The best asset fot Bullet Hole Decals
7 years ago
nexusgames이전 버전 V.1.5
Really amazing asset! Thanks!
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1
0
n
The better bullet impact system available
7 years ago
nastydiaper이전 버전 V.1.4
Really nice bullet hole visuals and sounds. I have many other packages and they all suffer from streaking if your shot doesn't hit the Normal exactly. The solution I was looking for was one that could handle a surface no matter where it hit, sounds or not. This one fit the bill and hey, I got sound too.
Sounds are really nice, ricochet, etc.
As others have mentioned, there is no documentation but the demo scene is nice and detailed and gets you up and going.
Not sure if this is a con but the decals, sounds, etc. are very tightly integrated and all handled by a common pooling manager class. It is a nice manager, easy to use and you'd be better off using this asset as your complete bullet solution.
All you have to do is add one of MANY physics materials to the objects you want to shoot and your done.
Thanks to paxew below for his code updates.
All in all great asset; no streaking, good sounds, pooling system.
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2
0
A
Does not work in VR
8 years ago
AndersMalmgren이전 버전 V.1.1
Does not work with Single pass instanced, no response on emails.
Update: does not work correctly in 2018 and no support from author
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3
0
퍼블리셔 답변:
7 years ago에 답변됨
Here My VR game - VRZ: Torment, used these assets, works perfect in VR. https://www.youtube.com/channel/UClX7E6oC7-YUary_xOiLOtg
t
With this you can create nice bullet holes with sound and particle effect
8 years ago
timtetse이전 버전 V.1.1
There is no documentation, so you need to figure out by your self how to implement this in your own project.
There is an example scene, which helps a lot.
In the asset, there are also lot of useful materials like wood, metal etc
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1
0
The visual effects are really good looking and the sound effects are nice. Will definately use this in my game.
There are some small issues though. Couldn't find any support email or forum thread for this asset anywhere so I'm posting it here.
The correct effects are not played when hitting the different materials. E.g. brick effect is playing if I hit the wood physics material. This is due to how an hashtable is iterated in the code. (Maybe behavior has changed in Unity 2017 with the added support for C# 6)
It's not possible to iterate over a hastable and expect to get them back in the same order they were added.
Line 88 in WPN_Decal_Manager.cs needs to be edited:
foreach (DictionaryEntry pEntry in physMaterials)
{
if (pMat.name.ToString().Contains(pEntry.Value.ToString()))
{
decalIndex = (int)pEntry.Key; // this line (line 88) needs to be changed to this
bFound = true;
break;
}
}
Also whenever SpawnBulletHitEffects is called it spams the console with errors.
Assertion failed: Don't set random seed while system is playing!
UnityEngine.ParticleSystem:set_randomSeed(ParticleSystem, UInt32)
WPN_Decal_Manager:SpawnBulletHitEffects(Vector3, Vector3, PhysicMaterial, GameObject) (at Assets/Scripts/WPN_Decal_Manager.cs:142)
This is fixed by stopping the effect before setting the random seed.
Add ps.Stop(); to line 142 before setting the random seed i.e.
ps.Stop();
ps.randomSeed = (uint)Random.Range(0f, 100f);
ps.Play(true);
Also the asset should be packed in its own sub folder, at the moment in installs directly to the asset root folder. In my case this destroyed my project as it overwrites some files that do have the same name. E.g. I have a singleton.cs file in assets/scripts, and this asset does overwrite that file with its own singleton.cs file in same place
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6
0
No demo scene
No Documentation.....
maybe it is all clear to the person that created this package, and for other but some people that just starting, no idea of what is what.
A little documentation would not hurt.
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2
4
퍼블리셔 답변:
8 years ago에 답변됨
This pack do not deserve one star buddy, even from people, who just starting learn Unity.
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