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Rendering Modifications and RP compatible PBR shader.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.18f1
Not compatible
Not compatible
Not compatible
2021.1.25f1
Not compatible
Not compatible
Not compatible
Additional compatibility information

Your project must have the following packages:

  • Core RP Library
Description

This announcement provides a high-quality render pipeline for use in Unity 3D, allowing developers to create stunning graphics in their games, applications and VR projects. The pipeline is highly optimized for performance and efficiency, and is easy to use and customize. 

With advanced features like support for real-time global illumination and physics-based rendering, this render pipeline offers an amazing visual experience for Unity 3D users.


Current Support for:

  1. PBR rendering
  2. Post Processing
  3. Shaders
Technical details

Shaders:


  • BSDF: Shader for PBR materials with light transmission, scattering and reflection/refraction system.
  • Unlit: Color without lighting.
  • Vetex Paint
  • Water Shader

Global Illumination / Indirect Illumination


  1. Refraction and Global Reflection.
  2. Support for Light Probes and Light Probe Proxy Volume.
  3. Refraction with factor of IOR.
  4. Light Baked Support.

Please ask for new features and post your feedback so that this system becomes even more complete!



Ask me: matheus.markies@gmail.com

https://matheusmarkies.com/


In some cases conflicts occur in Core SP, if the "Shaders > Magic Byte" tab is empty or only with the "Decals" look for the Magic Byte shaders in the "Shaders > Failed to compile" tab.


For more details on operation and installation, visit:

GitHub Community: https://github.com/MatheusMarkies/MagicByte


Usage and installation manual present in the asset documentation.

You can find it in the "Magic Byte" folder after downloading.

Magic Byte Render Pipeline

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License type
File size
24.9 MB
Latest version
1.3.2
Latest release date
Mar 27, 2023
Original Unity version
2021.1.25
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Over 11,000 five-star assets
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