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A ready-to-use shader, material and controller that creates a nice booster flame or torch with stretching and bending effects. Useful for rockets, spaceships or torches.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.7f1
Not compatible
Compatible
Not compatible
Additional compatibility information

Tested in Unity 2021.

Description

The asset contains:

  • a unity shadergraph
  • two flame masks; you can paint your own
  • two materials
  • a component that controls the shape of the flame
  • a demo scene to create prefabs if needed

Useable out-of-the box without coding needed.


Just add the material and the component, add the object to your spaceship or rocket (or other) gameobject and let the flame controller do the rest.


To Documentation

Technical details

The provided component gives you full control over the material based on the velocity of the object. Best for rockets, flames, spaceships, torches and so on. Just apply the material, add the controller and change the configuration to fit your needs. The package contains a demo scene that shows a suitable configuration.


Tested on Unity 2019 and 2021. Tested for 2D Scenes with URP only.


Everything is extendable and customizable to fit your needs.

2D Booster & Flame (Shader & Controller)

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FREE
License type
File size
593.5 KB
Latest version
1.0.0
Latest release date
Aug 11, 2022
Original Unity version
2021.3.7
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