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EDIT: Initially this review was lamenting a flaw /bug in a core component of the editor, but i'll be damned I managed to get the help from one of the devs and managed to fix it!
That said, I managed beforehand to find a solution even then, and since i've been having a really good time with the tool. It's quite powerful while still having that ease of approach.
Some elements are a teensy out of date, which is to be expected honestly for a third party (cinemachine 3 for instance, while still compatible, has some property that got changed and is also not compatible with the current package on the ecosystem, so you gotta use 2 which still does pretty much everything 3 does), but aside from that it's a very powerful tool still.
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Reply from publisher:
replied a day ago
I replied to your thread on the Playmaker Forums. Unfortunately I can't reproduce the issue you ran into following the third person controller tutorial video. If you post more details I'm sure we can help you track down the issue.
u
求解答
a month ago
unity_OhI7Fv2sRIHa-Qon version 1.9.9p1
Why did the new version remove GetAxis
新版本怎么获取horizontal,vertical?
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Reply from publisher:
replied 2 days ago
Some input actions only show if you have the Legacy Input Manager enabled:
Project Settings > Player > Configuration > Active Input Handling.
Newer versions of Unity have only the new Input System enabled in new projects.
c
Super happy
a month ago
clonehassoulon previous version 1.9.9
worth every penny. Thank you for creating such a wonderful product
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I use PlayMaker in every game I make. I've been in the game industry for 20 years, and there is nothing quite like this asset. I have used it on everything from small solo projects to 40 person teams. You can use it for one small piece of your game, or the entire thing. It's truly a fantastic tool, and the support is just as good.
Just buy it, do a few quick tutorials, and you will begin to see what I mean. PlayMaker is the greatest.
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Unity + Playmaker is a match made in heaven for non-coders! Together, they enable endless creativity. I've used Playmaker since 2015, published multiple games, and couldn't be more grateful for the people behind this wonderful tool.
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You know what? PlayMaker ain’t gonna save you from the headache of logic. You’ll still burn hours just to make your system actually work. But here’s the thing: the spaghetti mess inside PlayMaker at least feels like it has an exit sign… unlike that cursed pile of C# code.
In short: PlayMaker is “hard to build but easy to understand,” while C# is “hard to build and you’ll keep staring at it forever like, what the heck does this even mean?”
--- chatbot translated ---
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