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A game changer!
2 years ago
djsound1985on previous version 1.9.8
If you can afford it, buy it. With Playmaker you can forget about scripts. Not only will it make your job easier, but you'll be able to make way more complex things than with regular scripts. Now I can't imagine making games without it.
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L
Best asset for Unity
2 years ago
LampRabbiton previous version 1.9.8
Easily the best asset you can buy on the asset store!
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As a game artist and game designer, programming has always been an obstacle, especially using lines of code. But when I learned about Visual Scripting, everything changed for the better.
It was possible for me to start creating games, bringing my ideas to life. I have been in the industry for almost 20 years and I have used several tools with visual scripting with nodes, but none have allowed me to go as far as PlayMaker.
If you are also an artist, a designer or a person who does not know and is not interested in delving into conventional code, do yourself a favor and buy this asset.
PlayMaker is the best option for programming gameplay and frontend quickly and efficiently. The trick is to understand that you can use several FSM scripts in the same game object, instead of creating one giant FSM that covers everything.
Many say that PlayMaker can limit you, but I think they say that because they think that you either use PlayMaker or you use code. But it is possible and highly recommended to use both at the same time, they complement each other very well. Still, you can program a game 100% with PlayMaker.
On the official Hutong Games forum one can find many custom actions that expand the capabilities of PlayMaker.
Is PlayMaker perfect? Of course not. But it doesn't need to be either. In my experience it is a very versatile tool, it integrates very well with other Unity libraries and assets.
Personally, I was a little disappointed that Unity chose Bolt as its native Visual Scripting solution, but in the end, Hutong Games has managed to keep PlayMaker updated, and thanks to that it has allowed many of us to continue creating excellent games and apps.
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e
Fixed and great support!
2 years ago
emiliovaccaon previous version 1.9.8
Well, I hope I can update this review....the support team answered quickly and solved my problem!
Amazing....and the tool is what I expected: super!
Thank you team!
Out of respect, this is the previous review....
Really bad, I am using 2022.3.26f1 and I spent hours trying to find a solution to the multiple errors I am getting (Assets/PlayMaker/Actions/Physics/CollisionEvent.cs(193,24): error CS0115: 'CollisionEvent.DoCollisionEnter(Collision)': no suitable method found to override for example) and I found nothing.
Not good...I probably wasted my money...
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3
Reply from publisher:
replied 2 years ago
I just checked and Playmaker is running fine in 2022.3.26f1
That kind of error is usually caused by another script in the project using the same name in the global namespace (all scripts should use namespaces to avoid these conflicts).
Here's a related thread on our forums: https://hutonggames.com/playmakerforum/index.php?topic=21428.msg94017
The forums are a good place to get support, or on our Discord channel.
The Unity Asset Store handles all refunds directly.
Combined with some coding skills or an AI language model, this is a very powerfull tool to prototype games. It does have some limitations, but they arealmost fully repairable by the user. I literally use this every day so there's no question about whether the price is worth it for me. 11/10 recommend for anyone who struggles with learning to code but wants to make games.
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