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W
Works nice. Great product.
6 months ago
Wednesday2024on previous version 1.9.9
I like PlayMaker. I'm excited for version 2. When you use PlayMaker 1.9.9 in Unity 6.2 and newer, the PlayMaker.dll throws NULL exceptions errors so nothing that uses PlayMaker will load or work. Please fix that ASAP so that I can update when 6.2 releases. Thank you.
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2
0
Reply from publisher:
replied 6 months ago
Hi! Thanks for the kind words.
Regarding 6.2, I wasn't able to reproduce the error you saw. Can you post more details in the forums. Thanks! Also bear in mind that 6.2 is still in beta, so it might have some strange issues still.
c
Coding no longer needed
9 months ago
crazyemberekson previous version 1.9.9
With playmaker, I have yet to run into a problem that required me to code. So far everything I've wanted to do I've been able to do without writing a single line of code. Must have asset.
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3
0
Nice asset but with deprecated code after Unity 6.
Is it Playmaker 2 just a whishlist or will be real some day? lol
More than 1 year waiting for version 2.
I hope this will be updated some day. ;)
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14
0
Reply from publisher:
replied 10 months ago
The deprecated code should be Unity upgradable with the Unity API Updater which should run automatically. However we do have a Unity 6 update ready to go which will address this. We will have more news on Playmaker 2 very soon! :)
EDIT: The Unity 6 update is now live.
As a non coder, Playmaker opened up game development to me, following the official tutorials, you can get a game running in a very short amount of time.
i love this asset, and can't recommend it enough.
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4
0
D
Useful
a year ago
DonRoberto90on previous version 1.9.8
Can substitute programming at a certain level, really helpful
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0
0
I have been using C# with Unity and wanted to try out a no code approach to game creation. I tried Unity's Visual scripting tool, but found it tedious and in my opinion writing code in C# is a lot easier than using Unity's Visual Scripting.
I then came across Playmaker and must say this tool is just awesome for no code creation. Using FSMs makes creating games so much more fun. I don't know why Unity decided to go for Visual scripting (Bolt) instead of Playmaker.
Kudos to the creators of Playmaker. I hope they continue to update Playmaker more frequently with new features.
Thanks for an awesome battle tested product.
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8
1
D
Without compromis
a year ago
Don2Caponeon previous version 1.9.8
Same Assat in AssetStore is good, some better and some best.
Then we have assets that, based on their quality, potential and benefit, should be implemented directly in the paid version of UNITY 3D. I'm 40, I don't have enough time to learn Csharp anymore, but with this product I was able to program the economy system in the game, the character needs system, the character controller, the game logic and much more. without one line code.
I don't understand only one thing, why Unity doesn't choose the well-behaved path, the PlayMaker path, even after years.
Big thx for DevTeam.
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9
1
S
Needs a Update
a year ago
SatoshiFurudeon previous version 1.9.8
I like this plugin alot im still testing things with it. Sofar works what i tryed for it and now to the Problem.
It Throws there a Null Expection Error in PlayMakerFSM to Awake() function at your PlayMaker.dll and same for WebGL version.
I hope this gets fixed so later unity versions would work it seems starting after 2021.3 versions
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4
0
Reply from publisher:
replied a year ago
We'll look into the WebGL error. Stay tuned for some big updates coming soon!
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