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T
NOT WORKING
7 years ago
TEN-PERCENT-REDon version 3.0.2
PLUGIN IS NOT WORKING! Tested on the lates version of unity and fb sdk. No support!
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Wanted to add a button that gives the player in game currency if they share the game on FB. Had trouble initially setting it up due my lack of knowledge of the fb developer site but I reach out Zillion and he helped me a ton. Amazing asset! Well worth the money.
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H
I fix Rate from 5 to 1 star Becareful
9 years ago
Hohoyapogyon version 3.0.2
There are some problems with this plugin. Ask the maker of his response always said he was dealing with or that this is the FACEBOOK SDK problem, he has written to the FB and so on. The The But in fact he did nothing
And hope you give him a good evaluation of the product
And then when you give him a good evaluation, he will continue to perfunctory you. And then will not care for you
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I was very surprised how easy it was to get FaceBook into my app. The longest part of getting FB into my app was looking for an image of a FaceBook login button that I like on Google. The auto login functionality on every action means you can have the login/permissions request be nested inside your app somewhere. Hitting the user with a login/permission request right when they open the app is not the best first time experience for a user. Well thought out.
I know reviews are not for support, but until Unity makes a better option, we'll keep asking and sharing support questions. I'm asking here for everyone else to see the answer as well.
A few requests: I've been looking for what the format of data coming back into the actions for the App Request Filter None/User/Custom are? Is there a way to make fake users for me to invite and get there info for testing? I've made some Test Users, but they do not appear in the App Request User action window that pops up.
(Half-ANSWER) I found that you can create Test Users in Facebook for your app, you then have them friend one another, now log in using one of their login access tokens. This will populate the popup window with the Test User's Test User friends. Still not getting any data back though.
I was searching around for the sample scene in the screenshots of the Asset Store, It has been replaced by a TestScene which gives the same useful options. Just a bit confusing :)
Overall, 5/5 for sure!
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2
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L
Nice easy integration
9 years ago
Lars-Steenhoffon previous version 2.0
Nice easy integration, took little time to implement
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NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.facebookGetFirstName.parseUserInfo (IResult result) (at Assets/AT1 Facebook Actions/Scripts/facebookGetFirstName.cs:65)
Facebook.Unity.AsyncRequestString+<Start>c__Iterator2.MoveNext () (at Assets/Facebook/Scripts/Utils/AsyncRequestString.cs:132)
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Reply from publisher:
replied 10 years ago
Please update!
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