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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

1 - 10 / 13개 표시
사용자 리뷰
정렬 기준
T
NOT WORKING
7 years ago
TEN-PERCENT-RED버전 3.0.2
PLUGIN IS NOT WORKING! Tested on the lates version of unity and fb sdk. No support!
이 리뷰가 도움이 되었나요?
1
0
B
Loving it!
8 years ago
Bess2k2버전 3.0.2
Wanted to add a button that gives the player in game currency if they share the game on FB. Had trouble initially setting it up due my lack of knowledge of the fb developer site but I reach out Zillion and he helped me a ton. Amazing asset! Well worth the money.
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1
0
s
This asset are awesome
9 years ago
sherjan버전 3.0.2
Very useful save me too much time. Nice support service.
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0
0
H
I fix Rate from 5 to 1 star Becareful
9 years ago
Hohoyapogy버전 3.0.2
There are some problems with this plugin. Ask the maker of his response always said he was dealing with or that this is the FACEBOOK SDK problem, he has written to the FB and so on. The The But in fact he did nothing And hope you give him a good evaluation of the product And then when you give him a good evaluation, he will continue to perfunctory you. And then will not care for you
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1
0
P
Surprisingly powerful with simple actions
9 years ago
PadenLee이전 버전 3.0.1
I was very surprised how easy it was to get FaceBook into my app. The longest part of getting FB into my app was looking for an image of a FaceBook login button that I like on Google. The auto login functionality on every action means you can have the login/permissions request be nested inside your app somewhere. Hitting the user with a login/permission request right when they open the app is not the best first time experience for a user. Well thought out. I know reviews are not for support, but until Unity makes a better option, we'll keep asking and sharing support questions. I'm asking here for everyone else to see the answer as well. A few requests: I've been looking for what the format of data coming back into the actions for the App Request Filter None/User/Custom are? Is there a way to make fake users for me to invite and get there info for testing? I've made some Test Users, but they do not appear in the App Request User action window that pops up. (Half-ANSWER) I found that you can create Test Users in Facebook for your app, you then have them friend one another, now log in using one of their login access tokens. This will populate the popup window with the Test User's Test User friends. Still not getting any data back though. I was searching around for the sample scene in the screenshots of the Asset Store, It has been replaced by a TestScene which gives the same useful options. Just a bit confusing :) Overall, 5/5 for sure!
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2
0
L
Nice easy integration
9 years ago
Lars-Steenhoff이전 버전 2.0
Nice easy integration, took little time to implement
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0
0
n
Nice asset.
9 years ago
nkfpapas이전 버전 2.1
New version is working great.Also they answer all my questions fast.Very helpful.
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1
0
퍼블리셔 답변:
9 years ago에 답변됨
Please double check the email address!
l
Not working..
10 years ago
lsbcltd1이전 버전 2.0
NullReferenceException: Object reference not set to an instance of an object HutongGames.PlayMaker.Actions.facebookGetFirstName.parseUserInfo (IResult result) (at Assets/AT1 Facebook Actions/Scripts/facebookGetFirstName.cs:65) Facebook.Unity.AsyncRequestString+<Start>c__Iterator2.MoveNext () (at Assets/Facebook/Scripts/Utils/AsyncRequestString.cs:132)
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1
0
퍼블리셔 답변:
10 years ago에 답변됨
Please update!
B
It is helpful for me .But little problem for me
11 years ago
Born-Lai이전 버전 1.2
Totally it is easy to use ,but how I can get a return result for a "Friend invite"? I cann't find it in the action....
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0
0
s
Asset works great, was an easy install.
11 years ago
scranley이전 버전 1.1
I love this asset and playmaker.. it makes it so easy to integrate facebook.. The support is great too, they answered all my questions, even how to make part of the graphics integration.
이 리뷰가 도움이 되었나요?
3
0
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