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This is a very good game AI visualization tool, which is very suitable for independent developers with a certain degree of programming skills.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.35f1c2
Compatible
Compatible
Compatible
Description
  • Lightweight, easy to learn and use
  • Independent. It is not deeply bound to the unity GameObject framework. If you need it, you can even run it outside of unity after a little modification. The event driven mechanism is used, and the logical view is separated, so it is easy to expand more powerful functions
  • High performance, you can accurately control the contents of each tick at each node, so that there is no unnecessary performance consumption
  • High productivity. Nodes can be modified in both runtime and editor modes. This feature is very important for workflow. Many excellent behavior tree components or plug-ins do not provide runtime editing capabilities, which is also an essential difference between them and me
Technical details
  • Runtime Friendly,Both the runtime and the editor can modify nodes
  • A visual editor
  • Event driven
  • Efficient
  • Many Examples
  • XML serialization
  • Multi thread friendly

Behavior Tree Slayer

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$69.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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