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8.5 万人以上の顧客による評価
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すべてのアセットを Unity が審査済み
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M
Great tool for game AI
13 days ago
ManaPotionStudios以前のバージョン 1.7.9 で
If you only used state machines before, this is a game changer. It's like a step from telegraph to internet in terms of technological leap. If you already know what behaviour trees are this asset is great solution. You can even use it along side with DOTS no problem.
Never going back to state machines again.
It is solid 10/10 conditional interrupts
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10 days ago に返信
Behavior trees can really take your AI to the next level. Awesome to hear that you got it working along side DOTS as well!
T
Comlete solution
16 days ago
The_3D_Lunaticバージョン 1.7.11 で
It's been around since forever and the tutorials are 10 years old, but due to the nature of this asset they are still valid. It has lots of actions and integration with lots of useful assets, and you can customize it by writing your own nodes if you're a coder. It does all that I need, and I suspect much, much more. And ChatGPT recommended it when I asked it to compare with alternatives... if that means anything.
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16 days ago に返信
Thanks for the review! Happy to see that ChatGPT recommends Behavior Designer :)
While some of the videos are pretty old as you mentioned they are just as relevant today as they were back then. We have created some new tutorials as topics come up but in general Behavior Designer is easy to grasp so everything just works.
FYI this is my first asset review, it is so good that I had to comment.
Initially, I planned to create my own AI profile logic. Forgot that I had bought this asset on sale YEARS ago. Booted it up and took a less than 2-3 hours to become familiar with the architecture. I use Animancer in my own custom actions for full animation control, and I was able to create some amazing dynamic AI behavior for my boxing sim game. Would highly recommend this asset!
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a month ago に返信
Thank you kmoua - it's great to hear that you were able to get up and running so quickly!
G
Great asset, great developer
2 months ago
Grandtheftzebra以前のバージョン 1.7.10 で
Been using it for a month now and it's easy to use, very performant, okayish documented and if you have any question (does not even has to be asset specific) the developer answers pretty fast and reliable!
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2 months ago に返信
Thank you, I'm happy to help and it's great to hear that you're enjoying Behavior Designer!
i
Simply Great
3 months ago
instruct9r以前のバージョン 1.7.10 で
Behavior Designer is the best tool that can be used in Unity for Behavior Tree powered AI's. It's just so intuitive and easy to use. Everything that i could think of is added to the editor, from Global Variables, to Local Variables that can be connected to Properties. I can even reference 2 separate tasks. This is so cool...
I highly recommend it...
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3 months ago に返信
I'm happy to hear that you're enjoying Behavior Designer! Awesome to hear that you found the task referencing feature :) Feel free to reach out if you have any questions!
Great and pretty powerful asset that works exactly as advertised , which is pretty rare on this store.
Will it do every single thing to make super powerful AI? Probably not, there are some limitations but through custom tasks you should be able to make most anything you want.
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4 months ago に返信
Thank you for leaving a review!
Definitely agree that the power comes in from creating custom tasks. Behavior Designer has a large number of integrations but the true power comes in using your own task with the behavior tree flow. The Playmaker and Visual Scripting integrations are also great if you don't have scripting experience.
Justin
This is a wonderfully developed software. It is very user-friendly and works perfectly. I was able to create some very difficult behavior trees in a very short amount of time. Its UI design is extremely easy to understand and learn. The documentation and online tutorials were very helpful. Plus, the online support and help from its developers and contributors is phenomenal. Any questions I had were answered quickly.
You can even create and add your own scripts to be utilized within the software, alongside the included commands. 100% the best asset I've purchased.
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5 months ago に返信
Thank you wdessy - I'm looking forward to the release of your project!
我认为这是一个不错的资源,不论你是否能完全理解行为树的代码这个资源都因为它适配unity的可视化界面给你节省不少时间和精力。
但是我认为它仍然有很多可以提升的地方,一个是它的document有些过于简短,虽然我们当然也可以通过阅读源码来完全了解各种task,但提供一个更翔实的文档总是好的。另一个问题是我不知道是否因为存在某些约定俗成的习惯,像lower priority这个选项在我看来是非常反直觉的,事实上这个type的任务会不断的检测并在符合条件时打断其他任务和执行,这难道不是一种高优先级吗,这让我这样的初学者在学习时有一些费解。
=========================================
感谢您的回复
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6 months ago に返信
Edit: thanks for updating your review, and definitely get in contact if you have any questions on behavior trees!
Hello,
Behavior trees are a widely used game AI implementation so any resource that you find on how behavior trees work will apply to Behavior Designer (as long as the resource uses a standard behavior tree implementation). With that said, take a look at the page below which goes into detail on what a behavior tree is. At the end of the document it contains some additional links, most of which use Behavior Designer itself:
https://opsive.com/support/documentation/behavior-designer/what-is-a-behavior-tree/
Conditional aborts are probably the trickiest concept with behavior trees. We have some resources dedicated to it:
- https://opsive.com/support/documentation/behavior-designer/conditional-aborts/
- https://www.youtube.com/watch?v=GFsK5x6ZW7k
In addition, if you do a search on our forum you'll find questions related to it which may also help.
Behavior trees are an extremely powerful and intuitive AI implementation once you get the hang of them so I'm sure it will be useful for your project.
If you have any questions on your specific behavior tree feel free to reach out and I'll be able to help :)
Justin
b
One of the best!
6 months ago
blackwid0w102以前のバージョン 1.7.9 で
This is going to be extremely useful! You won't regret buying this!
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6 months ago に返信
We agree :) Looking forward to hearing about what you create with Behavior Designer!
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8.5 万人以上の顧客による評価
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