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This tool saves multiple game object positions as binary file in Unity, providing efficient way of storing and loading positions even after closing the editor.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.18f1 | 兼容 | 兼容 | 兼容 |
描述
Auto Save Binary File tool allows developers to save and load the positions of multiple game objects in Unity as a binary file. This provides an efficient way of storing the positions of objects, even after closing the editor, and allows developers to easily create checkpoints in a game or save and load scene layouts. Binary files take up less space and can be read faster than text files, making the tool a useful addition to any developer's toolkit. The tool is easy to use and can help improve workflow, saving developers time and effort in their game development process.
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