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Issue downloading purchased asset in Unity China
4 days ago
shishenlaobaon version 1.9.9.9
Hello, I really need your work for my creative projects, and I recently purchased this asset from the Unity Asset Store. Unfortunately, because I am using the China version of Unity, I cannot download or import it into my project due to regional store restrictions. Would it be possible for you to apply to publish this asset on the Unity China Asset Store? Many Chinese developers, including myself, would very much like to use your assets without these regional barriers. Thank you. Additionally, I am not very fluent in English, so I used AI to translate this message. Please excuse any unnatural phrasing.
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0
0
k
After 10 years still going strong.
a month ago
kerem-yokuvaon previous version 1.9.9.8
I bought this asset nearly 10 years ago. And it is still supported and going strong.
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1
0
k
Really powerful tool
4 months ago
kaelidianon previous version 1.9.9.5
I got this as a package deal a long time ago and was really excited to get it. It's definitely in my top 3 assets. It has become a little dated in some regards but still a wonderful asset to have in your library.
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0
0
B
Thank you for supporting the Built-In Render Pipeline!
5 months ago
Boodumson previous version 1.9.9.5
Since Unity no longer supports using ShaderGraph for the built-in render pipeline I purchased this software in the hope that it would work. It does. Thanks Again!
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0
0
A
No undo function
5 months ago
Aeyoson previous version 1.9.9.5
I can't recommend a tool that doesn't allow me to undo mistake and that I need to manually fix what I did wrong on re-type the old value. One mistake and you could lose hours of progress
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1
1
S
Its a huge improvement
5 months ago
Schamaanion previous version 1.9.9.5
It's crazy how much better the ASE is compared to unity shader graph. This should be the default for Unity.
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0
0
t
Great Power, Dated UX
6 months ago
timurprokoon previous version 1.9.8.1
I’ve been using Amplify for a while, and overall I’m really impressed with the power and flexibility of the tool. The node system is mature, performant, and lets me build complex shaders far faster than writing everything by hand. For production work it’s still one of the strongest solutions in the Unity ecosystem. That said, the one thing that consistently holds the experience back is the custom UX. It works, but it doesn’t feel aligned with modern Unity UI/UX conventions, and switching between Amplify and Unity’s native tools can feel a bit disjointed. I genuinely believe that if Amplify considered porting the editor to Unity’s newer Graph Toolkit UI stack, the experience would instantly feel “native” — just like how Odin Inspector became the de-facto standard for Inspector extensions once it embraced Unity’s design language. With the power Amplify already has, combined with a modern Unity-native UI, it would become an absolutely invaluable tool for years to come.
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2
0
g
Undo Feature is "unstable"
7 months ago
guilhermeqbon previous version 1.9.9.4
I really like this editor but there is a massive issue for me, we are in 2025, this is one of the biggest assets on the store and the crtl+z is marked as unstable and disabled by default.
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5
0
s
This is most powerful asset!!
8 months ago
siguk7on previous version 1.9.7
Thank you
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0
0
A
I like it
9 months ago
ArmanK11on previous version 1.9.9.3
I like it. But when I work with shaders written not in Amplify Editor, an error occurs IndexOutOfRangeException. Amplify Editor apparently tries to process shader properties but somehow unsuccessfully. It seems you forgot about Int. Will fix it, this error is from version 1.9.2.2
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Reply from publisher:
replied 9 months ago
Hello there! Thanks for the rating. We're not entirely sure what you're referring to, ASE only edits shaders made by it. Please get in touch via support@amplify.pt, I'm sure we can help identify the problem.
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