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평점 만점의 리뷰가 11,000개 이상

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$80
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s
Issue downloading purchased asset in Unity China
a month ago
shishenlaoba버전 1.9.9.9
Hello, I really need your work for my creative projects, and I recently purchased this asset from the Unity Asset Store. Unfortunately, because I am using the China version of Unity, I cannot download or import it into my project due to regional store restrictions. Would it be possible for you to apply to publish this asset on the Unity China Asset Store? Many Chinese developers, including myself, would very much like to use your assets without these regional barriers. Thank you. Additionally, I am not very fluent in English, so I used AI to translate this message. Please excuse any unnatural phrasing.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
19 days ago에 답변됨
Greetings! If you have an active license you can always use try our download page: https://amplify.pt/download Please contact us via support@amplify.pt, perhaps we can assist you directly if you need further assistance.
k
After 10 years still going strong.
2 months ago
kerem-yokuva이전 버전 1.9.9.8
I bought this asset nearly 10 years ago. And it is still supported and going strong.
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1
0
k
Really powerful tool
5 months ago
kaelidian이전 버전 1.9.9.5
I got this as a package deal a long time ago and was really excited to get it. It's definitely in my top 3 assets. It has become a little dated in some regards but still a wonderful asset to have in your library.
이 리뷰가 도움이 되었나요?
0
0
B
Thank you for supporting the Built-In Render Pipeline!
6 months ago
Boodums이전 버전 1.9.9.5
Since Unity no longer supports using ShaderGraph for the built-in render pipeline I purchased this software in the hope that it would work. It does. Thanks Again!
이 리뷰가 도움이 되었나요?
0
0
A
No undo function
6 months ago
Aeyos이전 버전 1.9.9.5
I can't recommend a tool that doesn't allow me to undo mistake and that I need to manually fix what I did wrong on re-type the old value. One mistake and you could lose hours of progress
이 리뷰가 도움이 되었나요?
1
1
S
Its a huge improvement
6 months ago
Schamaani이전 버전 1.9.9.5
It's crazy how much better the ASE is compared to unity shader graph. This should be the default for Unity.
이 리뷰가 도움이 되었나요?
0
0
t
Great Power, Dated UX
6 months ago
timurproko이전 버전 1.9.8.1
I’ve been using Amplify for a while, and overall I’m really impressed with the power and flexibility of the tool. The node system is mature, performant, and lets me build complex shaders far faster than writing everything by hand. For production work it’s still one of the strongest solutions in the Unity ecosystem. That said, the one thing that consistently holds the experience back is the custom UX. It works, but it doesn’t feel aligned with modern Unity UI/UX conventions, and switching between Amplify and Unity’s native tools can feel a bit disjointed. I genuinely believe that if Amplify considered porting the editor to Unity’s newer Graph Toolkit UI stack, the experience would instantly feel “native” — just like how Odin Inspector became the de-facto standard for Inspector extensions once it embraced Unity’s design language. With the power Amplify already has, combined with a modern Unity-native UI, it would become an absolutely invaluable tool for years to come.
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2
0
g
Undo Feature is "unstable"
7 months ago
guilhermeqb이전 버전 1.9.9.4
I really like this editor but there is a massive issue for me, we are in 2025, this is one of the biggest assets on the store and the crtl+z is marked as unstable and disabled by default.
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5
0
s
This is most powerful asset!!
9 months ago
siguk7이전 버전 1.9.7
Thank you
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0
0
A
I like it
9 months ago
ArmanK11이전 버전 1.9.9.3
I like it. But when I work with shaders written not in Amplify Editor, an error occurs IndexOutOfRangeException. Amplify Editor apparently tries to process shader properties but somehow unsuccessfully. It seems you forgot about Int. Will fix it, this error is from version 1.9.2.2
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
9 months ago에 답변됨
Hello there! Thanks for the rating. We're not entirely sure what you're referring to, ASE only edits shaders made by it. Please get in touch via support@amplify.pt, I'm sure we can help identify the problem.
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