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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

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330件のうち 1 - 10を表示中
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B
Thank you for supporting the Built-In Render Pipeline!
2 days ago
Boodumsバージョン 1.9.9.5 で
Since Unity no longer supports using ShaderGraph for the built-in render pipeline I purchased this software in the hope that it would work. It does. Thanks Again!
このレビューは役に立ちましたか?
0
0
A
No undo function
9 days ago
Aeyosバージョン 1.9.9.5 で
I can't recommend a tool that doesn't allow me to undo mistake and that I need to manually fix what I did wrong on re-type the old value. One mistake and you could lose hours of progress
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0
1
S
Its a huge improvement
14 days ago
Schamaaniバージョン 1.9.9.5 で
It's crazy how much better the ASE is compared to unity shader graph. This should be the default for Unity.
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0
0
t
Great Power, Dated UX
a month ago
timurproko以前のバージョン 1.9.8.1 で
I’ve been using Amplify for a while, and overall I’m really impressed with the power and flexibility of the tool. The node system is mature, performant, and lets me build complex shaders far faster than writing everything by hand. For production work it’s still one of the strongest solutions in the Unity ecosystem. That said, the one thing that consistently holds the experience back is the custom UX. It works, but it doesn’t feel aligned with modern Unity UI/UX conventions, and switching between Amplify and Unity’s native tools can feel a bit disjointed. I genuinely believe that if Amplify considered porting the editor to Unity’s newer Graph Toolkit UI stack, the experience would instantly feel “native” — just like how Odin Inspector became the de-facto standard for Inspector extensions once it embraced Unity’s design language. With the power Amplify already has, combined with a modern Unity-native UI, it would become an absolutely invaluable tool for years to come.
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0
0
g
Undo Feature is "unstable"
2 months ago
guilhermeqb以前のバージョン 1.9.9.4 で
I really like this editor but there is a massive issue for me, we are in 2025, this is one of the biggest assets on the store and the crtl+z is marked as unstable and disabled by default.
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4
0
s
This is most powerful asset!!
4 months ago
siguk7以前のバージョン 1.9.7 で
Thank you
このレビューは役に立ちましたか?
0
0
A
I like it
4 months ago
ArmanK11以前のバージョン 1.9.9.3 で
I like it. But when I work with shaders written not in Amplify Editor, an error occurs IndexOutOfRangeException. Amplify Editor apparently tries to process shader properties but somehow unsuccessfully. It seems you forgot about Int. Will fix it, this error is from version 1.9.2.2
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0
0
パブリッシャーからの返信:
4 months ago に返信
Hello there! Thanks for the rating. We're not entirely sure what you're referring to, ASE only edits shaders made by it. Please get in touch via support@amplify.pt, I'm sure we can help identify the problem.
B
Better than Shader Graph
4 months ago
BinoWulf以前のバージョン 1.9.9.1 で
really worth upgrade from shader graph and it's way more straightforward and scriptable compared to shader graph, the only thing that would be REALLY cool to add is a way to do while/forloops on it, just like you can do with geometry nodes in Blender, just to remove the necessity to loop over manually basically like unrolling loops, but this is like my only major gripe compared to writing shaders directly with code. Another problem too is that making templates for it is a little bit annoying but that's understandable, it's not a simple problem to solve XD
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0
0
H
不錯的資產
5 months ago
HungBin以前のバージョン 1.9.9.1 で
可以製作很多強大且可控的特效
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0
0
D
Far better than everything else.
7 months ago
DrakkarDev以前のバージョン 1.9.9 で
It is THE Unity shader editor. ShaderGraph should only learn from it.
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4
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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