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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

Headless Studio
31件のレビュー
$50
31件のうち 1 - 10を表示中
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k
UPDATE Unity version 2021.1.15f1
4 years ago
kakalopradosバージョン 3.1.2 で
I have Unity version 2021.1.15f1, I need an update for this version please. I also tried in version 2020.3.15f1 and the OFFLINE RENDER shows me as V.2.6.0.1 instead of as you specify in the V.3.1.2 description also on this version 2020.3.15f1 the URP mode (Universal Render Pipeline) It does not work for me either, I have tried to send you a Ticket per page but I cannot contact you, I hope I have a solution here, thank you very much.
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1
0
R
The asset looks good but ....
5 years ago
Rohjinsong以前のバージョン 3.1.0 で
There is a memiory leak here, and if you try to render more than 1300 frames in Full HD, it will grab a lot of memory, and even if the frames are saved on disk it keeps growing in memory. This break iut at some point. We need a bugfix. Otherwise i can still recommend this Asset.
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0
0
パブリッシャーからの返信:
5 years ago に返信
Hi, did you reach out to our Helpdesk support? We already have a fix for that, please contact us and we will send you an updated build and hopefully you can review your comment :) I hope to hear from you soon. Kind regards.
c
Render elements does not have anti aliasing ?
6 years ago
che2010以前のバージョン 2.7.1 で
and 2017.4 —2019.2 error reporting 2019.3 is ok Maybe you can refer to Deckard render
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0
0
パブリッシャーからの返信:
6 years ago に返信
Hi, thank you for your review. Regarding your issue with render elements, can you please create a ticket in our Helpdesk? This way we will be able to follow up with you more efficiently. Kind regards.
e
Doesn't render Z-buffer, Object ID.
6 years ago
eyewink以前のバージョン 2.7.1 で
Does not render Z-buffer, Object ID. Samples Scene doesn't work completely either. Only Beauty and Motion Vectors work Unity 2019.2.17 Please refund me money
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0
0
パブリッシャーからの返信:
6 years ago に返信
Hi, sorry about your experience, have you contacted our Helpdesk support? We might be able to help you sort out your issues and if you're not happy we will be glad to issue you a refund.
s
Mac OS???
6 years ago
stockingem以前のバージョン 2.7.1 で
Just bought the asset, but will it work on the MAC OS? If not, will I get a refund?
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0
1
パブリッシャーからの返信:
6 years ago に返信
The release notes specifically say that this asset is Windows 64-bit only. We will issue you a refund, please send us your invoice number so we can process it. Kind regards.
r
The asset is great but...
7 years ago
romashterenberg以前のバージョン 2.5.1.0 で
The asset is great, but its not working on unity 2019.1.6f1 HDRP I tried to find a solution, but with no success if you could help me I will be very grateful thank you very much.
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0
0
パブリッシャーからの返信:
7 years ago に返信
Hi, please contact us via our Helpdesk system and we will provide you a solution to fix that issue. https://h-s.on.spiceworks.com/portal
g
About Depth,Motion Vector and Movie Export
7 years ago
greecs以前のバージョン 2.5.1.0 で
I am a artist. I use Offline Render to output render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID) and import elements into Nuke. But the Nuke can not use some of render elements, especially Depth and Motion Vector. For Example, under Deferred render, you can create a cube in Unity with HDRP template and change its Z scale to 100, in order to make the cube very long. After offline render I got the Depth Texture, the Gray-Ramp should be only one, but there are many loops of Gray-Ramp. It looks like the Depth from black to white is in a distance area. If the current distance far than MAX distance, the Depth change a new loop, that is Depth from black to white again.Is it a bug? Motion Vector is also useless in Nuke. Under Unity 2018.3.x HDRP Version(HDRP 4.x preview) and Post processing Stack, when I use movie export with MP4, it's much different to Game window. Is it a bug? One suggestion, 16-bit Half-float EXR is not enough for artist. You'd better supply a option list for user to choose, 32-big/16-bit/8-bit/ Full/Half-float EXR, 32-big/16-bit/8-bit PNG. Thank you.
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5
0
パブリッシャーからの返信:
7 years ago に返信
Hi, thank you for purchasing Offline Render and for your in-depth review. We would really love to help you figuring out those issues and improving our product. Could you please submit a ticket in our Helpdesk system so we can track this and work the solutions out with you? Thanks. Kind regards, Artur Leao
M
Very helpful asset, but no antialias for object ID buffer
7 years ago
MAYHEMBerlin以前のバージョン 2.5.1.0 で
The asset is vey helpful and works great, but i can't manage to produce a Object ID matte with antialiasing. Does anyone know how to accomplish this anyway? Thank you
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2
0
パブリッシャーからの返信:
7 years ago に返信
Hi MayhemBerlin, Thank you for your review. Regarding your issue with Object ID, please create a ticket in our helpdesk system so we can follow up and help you through the process and getting that to work. https://h-s.on.spiceworks.com/portal Kind regards, Artur Leao
A
Great tool with greater support
7 years ago
AtahanTugraKiltan以前のバージョン 2.5.1.0 で
I have been in contact with the developers regarding certain features I have felt are missing. Not only did I get a very quick reply, but also several updated versions with refinements to those features on the same day. Headless Studio is extremely helpful and forthcoming and on top of that produced an excellent tool that allows to integrate Unity into a serious VFX Pipeline. I cannot reccomend it enough.
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2
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n
Life Saver!
7 years ago
nebadon2025以前のバージョン 2.5.1.0 で
I have been using other packages for capturing video but running into many issues with certain components an shaders not being captured, this tool gets everything and could not be any easier to use! The support is great, the developer is very responsive and has helped me on several occasions and is quick to patch in fixes! I highly recommend this tool, it is the best one in the asset store for capturing!
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2
0
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8.5 万人以上の顧客による評価
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10 万人以上のフォーラムメンバーが支持
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