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A generic graph framework implementation useful for creating and editing graphs both in the Unity Editor and in Game.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.30f1 | 兼容 | 兼容 | 兼容 |
描述
Requires Unity's Newtonsoft Json package.
A graph framework built with customization and ease of use in mind, by base class derivation, for both editor tooling / editing and runtime graph manipulation.
It also provides extensive documentation on everything this framework supports, along with a huge amount of code comments / summaries that help on teaching how it all works.
Runtime support is based on the facts that the core provides:
- Basic functions to easily operate on graphs through code.
- Overridable functions to tailor graph/node behaviour to your needs.
- A custom json serializer for serializing graphs and nodes.
- Some helper functions for typical graph use cases, like checking for trees, etc...
Editor support is based on the way that the editor extensions are handled:
- Graph / Node editors for specific graph / node types, with some implementation cases / examples for included editor functionality.
- Type based loading / saving / copying of graphs to / from graph fields.
- Undo/Redo support for most graph editing operations.
技术细节
Xtebs Graph Framework
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$25
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