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Optimize and increase your framerate with Xe Super Sampling 2 (XeSS 2), now in premiere for Unity!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.45f1
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描述

XeSS 2 - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6!


Boost your frames with XeSS 2 Upscaling for Unity!

XeSS 2 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

If your project is limited by GPU performance, XeSS 2 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using XeSS 2!


🌀Easy to use

XeSS 2 has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, XeSS 2 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it!


🍀AAA Anti-Aliasing

XeSS 2 features a high quality Spatial Anti-Aliasing built-in. Get rid of those jagged edges and flickering while also improving your project's performance!


❤️Boost further with FSR 3 - Upscaling for Unity

Do you need upscaling for your players on AMD GPU's or other platforms? Try out our FSR 3 - Upscaling for Unity asset


💚Boost even further with DLSS - Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity


💜Boost for mobile with SGSR 2 Mobile - Upscaling for Unity

Sometimes FSR 3, XeSS 2 and DLSS can prove too performance heavy for mobile or older devices, we released the blazingly fast SGSR 2 Mobile - Upscaling for Unity especially for this reason!


🛟Support

If you run across any issue with implementing XeSS 2, please read our Documentation or contact us on Discord or the Forum.

Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!

Asset uses Intel Simplified Software License under the Use and Redistribution License; see Third-Party Notices.txt file in package for details.

技术细节

Current supported Unity Render Pipelines:

Built-in (BIRP), Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)

Current supported platforms:

  • Windows x64 (DX11* & DX12)

* XeSS 2 originally only supports DX12, but we believe DX11 to still be the main Graphics API on Unity, so we created a way to use XeSS on DX11! However, the graphics card does need to support DX12.

Working on:

  • PCVR (BIRP, URP & HDRP)

XeSS 2 - Upscaling for Unity

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
59.6 MB
最新版本
2.0
最新发布日期
2025年3月21日
原始 Unity 版本
2021.3.45
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