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Take full control of what is enabled, and when!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.4.0f1 | Compatible | Compatible | Compatible |
Description
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World Clusters makes it possible for you to split your world into clusters that can be triggered from collisions, Unity Events, or even with a single line of code!
Each cluster lets you easily:
- Disable/Enable Game Objects
- Disable/Enable Renderers
- Disable/Enable Lights
- Disable/Enable Particle Systems
- Swap Materials
- Modify Tag
- Modify Layer
Clusters can be triggered by:
- Collisions
- Unity Events
- 1 line of code
The main use cases are:
- Easy multi-floor level design for top-down games
- Gameplay events such as an entirely new zone being enabled in your scene
- Better performance by controlling what is enabled and when
- And many more that you will come up with!
Not included in World Clusters:
SUNTAIL - Stylized Fantasy Village by Raygeas, check this amazing pack here
The top-down character controller, you can check it out here
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World Clusters
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$19.99
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License agreement
Standard Unity Asset Store EULALicense type
File size
414.7 KB
Latest version
1.0.5
Latest release date
Oct 7, 2021
Original Unity version
2019.4.0
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