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M
fantastic asset, but
3 months ago
Masashi-Wada버전 1.11.4
This asset is fantastic, and I've been using it for years.
However, be careful with the script in the ExcludeFromBuildTool directory. It does not work correctly in Unity 6. If an Error Log exists during the build, this script will cause errors to persist and freeze the build process for Windows.
If you remove it, it will work as expected.
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V
GOOD PLUGIN
a year ago
Vegeta_Zhang버전 1.11.4
Hi developers,
I like your Ultimate Screenshot Creator very much, this plugin is very useful for me, but I found that in the example scene, the Message Canvas is not displayed when the screenshot is successful, it looks like that ScreenshotManager.onResolutionExportSuccessDelegate += ExportSuccessCallback didn't work, I need your help and am waiting for your reply
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0
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s
Every time I suffer to hide the game logo
a year ago
slusaranton81버전 1.11.4
Developers, tell me, why do you turn on the "your game logo" picture by default??? It is very difficult to find where to turn it off. I return to your utility several times a year, each time I forget where to hide the logo and each time I spend a lot of time hiding this picture.
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j
iphone can't save in Gallery
2 years ago
junhan701502버전 1.11.4
After exporting in WebGL platform, android mobile phone can save the screenshot in photo Gallery, but iphone can't (only can save in folder).
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S
Complete, easy to use BUT won't work with Multi display
3 years ago
Sarchophagi버전 1.11.4
Good asset. Really straight forward if you want it to. But also lots of specific settings and complementary tools if you want.
Can capture overlay-canvas but NOT in a multi-display setup as advertised.
Unfortunately didn't solve my problem.
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a
It is extremely practical 👌
3 years ago
angelcarde64버전 1.11.4
It is really useful and speeds up the process of taking screenshots of the project, but in Unity 6, it stopped working—it just keeps compiling endlessly.
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R
More than just a screenshot tool in a bad way
3 years ago
Red-Meat-Games이전 버전 1.11.1
For what it does, it does great. But it includes a lot of extras that aren't necessary for basic screenshots.
If it had a Lite version, I would imagine that would get a full 5*s.
Otherwise, we had to remove it from the project because not only did it stealth-add preprocessors that weren't unique to it (breaking other plugins), but you also needed to add preprocessors to turn off some of the extras. It just wasn't worth the hassle after taking a few screenshots.
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퍼블리셔 답변:
3 years ago에 답변됨
Thank you for your comment. I apologize for any inconvenience caused by the extra features included in our asset. These additional features were included to make the asset a complete solution for screenshot, and we understand that they may not be necessary for all users.
The "stealth" preprocessors are in fact related to a feature allowing to automatically exclude some of the asset extra features, if requested by the user, to limit the impact of the asset on the build to the minimum, and turn it into a LITE version. This is done automatically using a build preprocess that is run before the build.
Additionally, this can be done manually once for all without preprocessors. On the asset settings, disable all features you do not require, but let "exclude from build" turned OFF. Then, go on the Editor toolbar, and click on Tools/AlmostEngine/Exclude from build/Exclude, to directly exclude them from build.
Our preprocessors are not shared with other assets. Can you send me specific details bout the "breaking other plugins" so that we can investigate and resolve the issue, at support@wildmagegames.com ?
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